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Advanced Radar Morphing to Owl

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Date Editor Before After
8/2/2021 12:05:36 PMCHrankAdminDeinFreund before revert after revert
Before After
1 I liked the addition of morphable radar because it makes frontline intel more readily available. Fighting without view of the front is mostly just a nuisance that forces you to do unnecessary micro because unit ai can't deal with it. Some of the common issues are units and turrets on a hill that you can't see even though they can shoot at you, units disappearing in rough terrain and invisible turrets in terraform holes that are impossible to target with artillery. 1 I liked the addition of morphable radar because it makes frontline intel more readily available. Fighting without view of the front is mostly just a nuisance that forces you to do unnecessary micro because unit ai can't deal with it. Some of the common issues are units and turrets on a hill that you can't see even though they can shoot at you, units disappearing in rough terrain and invisible turrets in terraform holes that are impossible to target with artillery. Has there been any improvement to Lance being unusable without LOS?
2 \n 2 \n
3 Unfortunately sparrows don't hold up very long later in the game, so having a more expensive option would be nice. Deep scouting where you get intel of strategic importance is still limited to Swifts and cloaked scouts. 3 Unfortunately sparrows don't hold up very long later in the game, so having a more expensive option would be nice. Deep scouting where you get intel of strategic importance is still limited to Swifts and cloaked scouts.