1 |
I
liked
the
addition
of
morphable
radar
because
it
makes
frontline
intel
more
readily
available.
Fighting
without
view
of
the
front
is
mostly
just
a
nuisance
that
forces
you
to
do
unnecessary
micro
because
unit
ai
can't
deal
with
it.
Some
of
the
common
issues
are
units
and
turrets
on
a
hill
that
you
can't
see
even
though
they
can
shoot
at
you,
units
disappearing
in
rough
terrain
and
invisible
turrets
in
terraform
holes
that
are
impossible
to
target
with
artillery.
|
1 |
I
liked
the
addition
of
morphable
radar
because
it
makes
frontline
intel
more
readily
available.
Fighting
without
view
of
the
front
is
mostly
just
a
nuisance
that
forces
you
to
do
unnecessary
micro
because
unit
ai
can't
deal
with
it.
Some
of
the
common
issues
are
units
and
turrets
on
a
hill
that
you
can't
see
even
though
they
can
shoot
at
you,
units
disappearing
in
rough
terrain
and
invisible
turrets
in
terraform
holes
that
are
impossible
to
target
with
artillery.
Has
there
been
any
improvement
to
Lance
being
unusable
without
LOS?
|
3 |
Unfortunately sparrows don't hold up very long later in the game, so having a more expensive option would be nice. Deep scouting where you get intel of strategic importance is still limited to Swifts and cloaked scouts.
|
3 |
Unfortunately sparrows don't hold up very long later in the game, so having a more expensive option would be nice. Deep scouting where you get intel of strategic importance is still limited to Swifts and cloaked scouts.
|