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B1169691 2 on Intersection v4.1 (Multiplayer)

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Date Editor Before After
8/6/2021 5:34:49 AMFIrankKapy before revert after revert
8/6/2021 5:26:42 AMFIrankKapy before revert after revert
8/6/2021 5:20:46 AMFIrankKapy before revert after revert
Before After
1 That one knight with no orders dodged like 80+ buoy shots by itself it seems, coming at him 3 and more at a time( actually at one point it dodged 30+ buoy shots from 6 buoys that were all around it, even while slowed) , it had the maneuver move state thou, are units supposed to still do the dodging near enemies? And is the dodging movement with attack move supposed to actually dodge incoming projectiles or just move automatically from side to side near enemies? I really dont know, I think I always use hold position. . But that one hero knight was really good at dodging even when slowed down, I could never micro dodges that well. 1 That one knight with no orders dodged like 80+ buoy shots by itself it seems, coming at him 3 and more at a time( actually at one point it dodged 30+ buoy shots from 6 buoys that were all around it, even while slowed) , it had the maneuver move state thou, are units supposed to still do the dodging near enemies? And is the dodging movement with attack move supposed to actually dodge incoming projectiles or just move automatically from side to side near enemies? I really dont know, I think I always use hold position. But that one hero knight was really good at dodging even when slowed down, I could never micro dodges that well.
2 \n 2 \n
3 And reaver on hold position with move order to enemy base dodges projectiles while moving, never seen this before :o 3 And reaver on hold position with move order to enemy base dodges buoy projectiles while moving, never seen this before :o
4 (56 buoy projectiles dodged before getting hit, total over 100 dodges from 3 buoys before being killed. Buoys suck.)
4 \n 5 \n
5 Wheres the button to enable that unit behavior? 6 Wheres the button to enable that unit behavior?