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B1169691 2 on Intersection v4.1 (Multiplayer)

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Date Editor Before After
8/6/2021 1:39:46 PMEErankAdminAnarchid before revert after revert
8/6/2021 1:38:35 PMEErankAdminAnarchid before revert after revert
8/6/2021 12:17:37 PMEErankAdminAnarchid before revert after revert
8/6/2021 12:14:29 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]Though this'll of course mean some rebalancing changes so there are counters to things like Reaver spam in each factory... Probably just adding a slight homing effect for Bouy, Ronin and Rogue. [/q] 1 [q]Though this'll of course mean some rebalancing changes so there are counters to things like Reaver spam in each factory... Probably just adding a slight homing effect for Bouy, Ronin and Rogue. [/q]
2 Things used to turn much slower, and when they become much snappier, the projectiles were not made faster to compensate. Possibly the physics chances have in fact made this automation good enough to happen. Possibly the weapon and unit physics can be rejiggered to compensate and make it much less reliable. 2 Things used to turn much slower ( especially pre-superfluid) , and when they become much snappier. The projectiles were not made faster to compensate.
3 \n
4 Possibly these physics chances have in fact made this automation good enough to happen. Maybe the weapon and unit physics can be rejiggered to compensate and make it much less reliable.
3 \n 5 \n
4 I remember manually dodging with knight being much more iffy than it is now that it turns on a dime. 6 I remember manually dodging with knight being much more iffy than it is now that it turns on a dime. I assume this change in manual behavior reflects the automated behavior to a degree as well.
5 \n 7 \n
6 [q]I want this dodging merged to master, it's pretty good. B)[/q] 8 [q]I want this dodging merged to master, it's pretty good. B)[/q]
7 It likely does very expensive calls to "get projectiles in rectangle" which will be prohibitive for larger games. 9 It likely does very expensive calls to "get projectiles in rectangle" which will be prohibitive for larger games.
8 \n 10 \n
9 A gadget reimplementation could be cheaper, but that would be a port to luaruels, not a merge. 11 A gadget reimplementation could be cheaper, but that would be a port to luaruels, not a merge.
10 \n 12 \n