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B1170287 11 on Violet Rampart Generator v1.4 (Multiplayer)

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Date Editor Before After
8/10/2021 4:33:21 AMPLrankRafalpluk before revert after revert
8/10/2021 4:33:04 AMPLrankRafalpluk before revert after revert
8/10/2021 4:32:06 AMPLrankRafalpluk before revert after revert
8/10/2021 4:31:02 AMPLrankRafalpluk before revert after revert
8/10/2021 4:30:48 AMPLrankRafalpluk before revert after revert
Before After
1 Oh nice! A 11-way game on my map! 1 Oh nice!
2 A 11-way game on my map!
2 Although there wasn't much left out of it at the end :P 3 Although there wasn't much left out of it at the end :P
3 [img]https://imagizer.imageshack.com/img922/1682/GiWE50.png[/img] 4 [img]https://imagizer.imageshack.com/img922/1682/GiWE50.png[/img]
4 \n 5 \n
5 Watched the replay with great interest and was indeed worth it! :) 6 Watched the replay with great interest and was indeed worth it! :)
6 \n 7 \n
7 \n 8 \n
8 [quote]It's really frustrating when a Starlight appears to have range on something, then refuses to shoot at it. (Forcefire ground)[/quote] 9 [quote]It's really frustrating when a Starlight appears to have range on something, then refuses to shoot at it. (Forcefire ground)[/quote]
9 Yeah from the replay it seems bugged. It seems the real range is like 100-200 elmos less than the range shown, and on top of that if targetted outside of this "real" range it will find targets randomly despite being on Hold-Fire. 10 Yeah from the replay it seems bugged. It seems the real range is like 100-200 elmos less than the range shown, and on top of that if targetted outside of this "real" range it will find targets randomly despite being on Hold-Fire.