1 |
Oh
nice!
A
11-way
game
on
my
map!
|
1 |
Oh
nice!
|
|
|
2 |
A 11-way game on my map!
|
2 |
Although there wasn't much left out of it at the end :P
|
3 |
Although there wasn't much left out of it at the end :P
|
3 |
[img]https://imagizer.imageshack.com/img922/1682/GiWE50.png[/img]
|
4 |
[img]https://imagizer.imageshack.com/img922/1682/GiWE50.png[/img]
|
4 |
\n
|
5 |
\n
|
5 |
Watched the replay with great interest and was indeed worth it! :)
|
6 |
Watched the replay with great interest and was indeed worth it! :)
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
\n
|
8 |
[quote]It's really frustrating when a Starlight appears to have range on something, then refuses to shoot at it. (Forcefire ground)[/quote]
|
9 |
[quote]It's really frustrating when a Starlight appears to have range on something, then refuses to shoot at it. (Forcefire ground)[/quote]
|
9 |
Yeah from the replay it seems bugged. It seems the real range is like 100-200 elmos less than the range shown, and on top of that if targetted outside of this "real" range it will find targets randomly despite being on Hold-Fire.
|
10 |
Yeah from the replay it seems bugged. It seems the real range is like 100-200 elmos less than the range shown, and on top of that if targetted outside of this "real" range it will find targets randomly despite being on Hold-Fire.
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