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There are several problems with current superweapons, especially visible in FFA endgame.
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There are several problems with current superweapons, especially visible in FFA endgame.
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1. Starlight has limited range, and at the same time creates a no-go zone for any expensive units, which means that if 2 players build Starlight out of range of each other, then game comes to stall, and becomes contest of who loses patience to rebuild stuff faster.
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1. Starlight has limited range, and at the same time creates a no-go zone for any expensive units, which means that if 2 players build Starlight out of range of each other, then game comes to stall, and becomes contest of who loses patience to rebuild stuff faster.
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Example games:
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Example games:
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https://zero-k.info/Battles/Detail/1170287
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https://zero-k.info/Battles/Detail/1170287
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https://zero-k.info/Battles/Detail/1175876
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https://zero-k.info/Battles/Detail/1175876
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Starlight (and Zenith) should have unlimited range if they are meant to be game-ending weapon and not game-stalling weapon.
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Starlight (and Zenith) should have unlimited range if they are meant to be game-ending weapon and not game-stalling weapon.
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2. Starlight counters all other endgame units, especially Striders. There were examples of Starlight killing 5 incoming Detris before they could get close enough. Which means that presence of Starlight makes Striders obsolete for attack, which again promotes game stall. It also promotes a gameplay of rushing Starlight instead of amassing armies, so the endgame comes down to economy contest instead of a combat contest. I would much rather have endgame decided by huge armies clashing together, rather then contest to build big laser in the safe corner.
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2. Starlight counters all other endgame units, especially Striders. There were examples of Starlight killing 5 incoming Detris before they could get close enough. Which means that presence of Starlight makes Striders obsolete for attack, which again promotes game stall. It also promotes a gameplay of rushing Starlight instead of amassing armies, so the endgame comes down to economy contest instead of a combat contest. I would much rather have endgame decided by huge armies clashing together, rather then contest to build big laser in the safe corner.
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3.
Starlight
is
actually
unpleasant
to
use.
It
requires
you
to
hold-fire
and
keep
manually
assign
target
or
it
will
wander
off,
possible
damaging
your
own
stuff.
It
is
also
buggy
near
its
max
range,
as
shown
in
first
of
the
linked
battles,
it
refuses
to
fire
near
its
max
range
and
instead
wanders
to
attack
random
spot,
despite
being
on
hold-fire.
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12 |
3.
Starlight
is
actually
unpleasant
to
use.
It
requires
you
to
hold-fire
and
keep
manually
assigning
target
or
it
will
wander
off,
possibly
damaging
your
own
stuff.
It
is
also
buggy
near
its
max
range,
as
shown
in
first
of
the
linked
battles,
it
refuses
to
fire
near
its
max
range
and
instead
wanders
to
attack
random
spot,
despite
being
on
hold-fire.
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13 |
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14 |
4. Zenith is never built in FFA. With Starlight being so good at mere 5k more cost, it is always a better way to go. DRP is also a better choice, because on top of being cheaper, it also has a large advantage of not being visible to everyone while firing. It is sad that we don't see the Zenith, because imho it has a very interesing mechanic of collecting meteors.
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4. Zenith is never built in FFA. With Starlight being so good at mere 5k more cost, it is always a better way to go. DRP is also a better choice, because on top of being cheaper, it also has a large advantage of not being visible to everyone while firing. It is sad that we don't see the Zenith, because imho it has a very interesing mechanic of collecting meteors.
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5. DRP is imho at the perfect spot as a superweapon. It is interesting and fun. It is very dangerous and destructive but at the same time doesn't make other units obsolete.
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5. DRP is imho at the perfect spot as a superweapon. It is interesting and fun. It is very dangerous and destructive but at the same time doesn't make other units obsolete.
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