Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Superweapons are all wrong- Discuss

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/15/2021 8:27:47 PMPLrankRafalpluk before revert after revert
Before After
1 There are several problems with current superweapons, especially visible in FFA endgame. 1 There are several problems with current superweapons, especially visible in FFA endgame.
2 \n 2 \n
3 1. Starlight has limited range, and at the same time creates a no-go zone for any expensive units, which means that if 2 players build Starlight out of range of each other, then game comes to stall, and becomes contest of who loses patience to rebuild stuff faster. 3 1. Starlight has limited range, and at the same time creates a no-go zone for any expensive units, which means that if 2 players build Starlight out of range of each other, then game comes to stall, and becomes contest of who loses patience to rebuild stuff faster.
4 Example games: 4 Example games:
5 https://zero-k.info/Battles/Detail/1170287 5 https://zero-k.info/Battles/Detail/1170287
6 https://zero-k.info/Battles/Detail/1175876 6 https://zero-k.info/Battles/Detail/1175876
7 \n 7 \n
8 Starlight (and Zenith) should have unlimited range if they are meant to be game-ending weapon and not game-stalling weapon. 8 Starlight (and Zenith) should have unlimited range if they are meant to be game-ending weapon and not game-stalling weapon.
9 \n 9 \n
10 2. Starlight counters all other endgame units, especially Striders. There were examples of Starlight killing 5 incoming Detris before they could get close enough. Which means that presence of Starlight makes Striders obsolete for attack, which again promotes game stall. It also promotes a gameplay of rushing Starlight instead of amassing armies, so the endgame comes down to economy contest instead of a combat contest. I would much rather have endgame decided by huge armies clashing together, rather then contest to build big laser in the safe corner. 10 2. Starlight counters all other endgame units, especially Striders. There were examples of Starlight killing 5 incoming Detris before they could get close enough. Which means that presence of Starlight makes Striders obsolete for attack, which again promotes game stall. It also promotes a gameplay of rushing Starlight instead of amassing armies, so the endgame comes down to economy contest instead of a combat contest. I would much rather have endgame decided by huge armies clashing together, rather then contest to build big laser in the safe corner.
11 \n 11 \n
12 3. Starlight is actually unpleasant to use. It requires you to hold-fire and keep manually assign target or it will wander off, possible damaging your own stuff. It is also buggy near its max range, as shown in first of the linked battles, it refuses to fire near its max range and instead wanders to attack random spot, despite being on hold-fire. 12 3. Starlight is actually unpleasant to use. It requires you to hold-fire and keep manually assigning target or it will wander off, possibly damaging your own stuff. It is also buggy near its max range, as shown in first of the linked battles, it refuses to fire near its max range and instead wanders to attack random spot, despite being on hold-fire.
13 \n 13 \n
14 4. Zenith is never built in FFA. With Starlight being so good at mere 5k more cost, it is always a better way to go. DRP is also a better choice, because on top of being cheaper, it also has a large advantage of not being visible to everyone while firing. It is sad that we don't see the Zenith, because imho it has a very interesing mechanic of collecting meteors. 14 4. Zenith is never built in FFA. With Starlight being so good at mere 5k more cost, it is always a better way to go. DRP is also a better choice, because on top of being cheaper, it also has a large advantage of not being visible to everyone while firing. It is sad that we don't see the Zenith, because imho it has a very interesing mechanic of collecting meteors.
15 \n 15 \n
16 5. DRP is imho at the perfect spot as a superweapon. It is interesting and fun. It is very dangerous and destructive but at the same time doesn't make other units obsolete. 16 5. DRP is imho at the perfect spot as a superweapon. It is interesting and fun. It is very dangerous and destructive but at the same time doesn't make other units obsolete.
17 \n 17 \n