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I think game was better when coms were weak

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Date Editor Before After
8/17/2021 10:52:28 AMGBrankfiendicus_prime before revert after revert
Before After
1 [quote]@Aquanim The 16v16 players do not want to play things that look like a 1v1 game and will resent such a game being forced upon them, no matter what you or I might think represents a healthy metagame.[/quote] 1 [quote]@Aquanim The 16v16 players do not want to play things that look like a 1v1 game and will resent such a game being forced upon them, no matter what you or I might think represents a healthy metagame.[/quote]
2 \n 2 \n
3 I recognize the truth in this but perhaps there is scope to shift things in this direction a little. Variety is the spice of life you know? Also note putting 10v10 players on a 24x8 map would still be very different to 1v1, having roughly 3x the player density of 1v1 on an 8x8. 3 I recognize the truth in this but perhaps there is scope to shift things in this direction a little. Variety is the spice of life you know? Also note putting 10v10 players on a 24x8 map would still be very different to 1v1, having roughly 3x the player density of 1v1 on an 8x8.
4 \n 4 \n
5 Another possibly mad idea: what about taking a large map, say 20x20, and having striped start locations ie: 5 Another possibly mad idea: what about taking a large map, say 20x20, and having striped start locations ie:
6 \n 6 \n
7 11111111 7 11111111
8 xxxxxxxx 8 xxxxxxxx
9 22222222 9 22222222
10 xxxxxxxx 10 xxxxxxxx
11 11111111 11 11111111
12 xxxxxxxx 12 xxxxxxxx
13 22222222 13 22222222
14 \n 14 \n
15 That avoids the UI issues of a very elongated map, and scaredy cats can hide on the edge start locations leaving the brave to go mid. 15 That avoids the UI issues of a very elongated map, and scaredy cats can hide on the edge start locations leaving the brave to go mid.
16 \n
17 Edit: Might work better on a slightly elongated map to give a bit more space between stripes e.g. 24x16 with the stripes running with the short axis.