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[quote]@Aquanim The 16v16 players do not want to play things that look like a 1v1 game and will resent such a game being forced upon them, no matter what you or I might think represents a healthy metagame.[/quote]
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[quote]@Aquanim The 16v16 players do not want to play things that look like a 1v1 game and will resent such a game being forced upon them, no matter what you or I might think represents a healthy metagame.[/quote]
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I recognize the truth in this but perhaps there is scope to shift things in this direction a little. Variety is the spice of life you know? Also note putting 10v10 players on a 24x8 map would still be very different to 1v1, having roughly 3x the player density of 1v1 on an 8x8.
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I recognize the truth in this but perhaps there is scope to shift things in this direction a little. Variety is the spice of life you know? Also note putting 10v10 players on a 24x8 map would still be very different to 1v1, having roughly 3x the player density of 1v1 on an 8x8.
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Another possibly mad idea: what about taking a large map, say 20x20, and having striped start locations ie:
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Another possibly mad idea: what about taking a large map, say 20x20, and having striped start locations ie:
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11111111
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11111111
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xxxxxxxx
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xxxxxxxx
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22222222
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22222222
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xxxxxxxx
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xxxxxxxx
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11111111
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11111111
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xxxxxxxx
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xxxxxxxx
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22222222
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22222222
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That avoids the UI issues of a very elongated map, and scaredy cats can hide on the edge start locations leaving the brave to go mid.
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That avoids the UI issues of a very elongated map, and scaredy cats can hide on the edge start locations leaving the brave to go mid.
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Edit: Might work better on a slightly elongated map to give a bit more space between stripes e.g. 24x16 with the stripes running with the short axis.
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