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I think game was better when coms were weak

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Date Editor Before After
8/17/2021 12:12:21 PMGBrankfiendicus_prime before revert after revert
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1 [quote]@Anarchid In many different ways. I wouldn't call it "just a diagonal front"; it's an expanding front. The further you go from start, the bigger it becomes.[/quote] 1 [quote]@Anarchid In many different ways. I wouldn't call it "just a diagonal front"; it's an expanding front. The further you go from start, the bigger it becomes.[/quote]
2 \n 2 \n
3 Yeah OK I see that, but it's a bit misleading because if there is even mex distribution, this just starts as a tiny front then expands to the length of one axis of the map, or diagonal (sure it can be wobbly, this applies to any front though). If the mexes are in channels creating intersecting fingers, then I can see how it has a similar effect to what I describe, but see below. If this even pans out in practise - I'd suspect only to a limited degree due to the risk that expanding into a finger means - and you think it makes for good gameplay, why wouldn't the striping proposal be worth trying? 3 Yeah OK I see that, but it's a bit misleading because if there is even mex distribution, this just starts as a tiny front then expands to the length of one axis of the map, or diagonal (sure it can be wobbly, this applies to any front though). If the mexes are in channels creating intersecting fingers, then I can see how it has a similar effect to what I describe, but see below. If this even pans out in practise - I'd suspect only to a limited degree due to the risk that expanding into a finger means - and you think it makes for good gameplay, why wouldn't the striping proposal be worth trying?
4 \n 4 \n
5 However striping is quite different in other ways because: 5 However striping is quite different in other ways because:
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7 1) You can put desirable mexes into the places you want people to expand, rather than the spawn points / fingers. 7 1) You can put desirable mexes into the places you want people to expand, rather than the spawn points / fingers.
8 2) The mex distribution can be made to ensure that deploying into the inner stripes is advantageous to the team, forcing that to occur. 8 2) The mex distribution can be made to ensure that deploying into the inner stripes is advantageous to the team, forcing that to occur.
9 3) It occurs from the start of the game, not gradually over the course of play.
9 \n 10 \n
10 [quote]@Anarchid Swift just goes fwoosh.[/quote] 11 [quote]@Anarchid Swift just goes fwoosh.[/quote]
11 \n 12 \n
12 Swift doesn't have permanent fwoosh. Also your enemy can also have Swifts. Also GA options in dense games are very strong. I don't think that air would be able to act oppressively on striped 24x16 map with 10v10 teams. 13 Swift doesn't have permanent fwoosh. Also your enemy can also have Swifts. Also GA options in dense games are very strong. I don't think that air would be able to act oppressively on striped 24x16 map with 10v10 teams.