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B1183408 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
8/25/2021 10:42:05 PMGBrankdyth68 before revert after revert
8/25/2021 10:41:11 PMGBrankdyth68 before revert after revert
Before After
1 @PRO_rANDY: Got no time for a full discussion, but on this: 1 @PRO_rANDY: Got no time for a full discussion, but on this:
2 [q]If the powers that be (GoogleFrog) had wanted badgers to be always auto laying minefields in the direction of the enemy, they would be. [/q] 2 [q]If the powers that be (GoogleFrog) had wanted badgers to be always auto laying minefields in the direction of the enemy, they would be. [/q]
3 This isn't true. Even over the past year there have been a number of unit ai changes. 3 This isn't true. Even over the past year there have been a number of unit ai changes.
4 Something might not be implemented because it's not worth the hassle to code up or because it hasn't been thought of. Dev mana is not an infinite resource. 4 Something might not be implemented because it's not worth the hassle to code up or because it hasn't been thought of. Dev mana is not an infinite resource.
5 \n 5 \n
6 and on this: 6 and on this:
7 [q]it is done by someone who wants to have an advantage that others do not[/q] 7 [q]it is done by someone who wants to have an advantage that others do not[/q]
8 Or someone who is annoyed by a tedious aspect of the game and wants to fix it. 8 Or someone who is annoyed by a tedious aspect of the game and wants to fix it.
9 \n 9 \n
10 This particular widget is not very useful in my view given laying minefields is trivial already with the area fire command. (Though ideally that command would be redone so that you designate minefield areas and those are mined by all badgers in range so that new ones that come in mine the area) 10 This particular widget is not very useful in my view given laying minefields is trivial already with the area fire command. (Though ideally that command would be redone so that you designate minefield areas and those are mined by all badgers in range so that new ones that come in mine the area)
11 \n 11 \n
12 \n 12 \n
13 Regarding AI in general, I think a game where the tedious uninteresting stuff is automated is better than one where it isn't automated. Automating the stuff requiring high level thinking and analysing (which most likely will require some complicated neural networks or somesuch) would be bad, but automating basic things like your glaive backing away from an oncoming Reaver is good. 13 Regarding AI in general, I think a game where the tedious uninteresting stuff is automated is better than one where it isn't automated. Automating the stuff requiring high level thinking and analysing (which most likely will require some complicated neural networks or somesuch) would be bad, but automating basic things like your glaive backing away from an oncoming Reaver is good.
14 This is pretty much the only RTS I know of that's slowly moving in this direction, the others all seem pretty happy to having frantic clicking and babysitting idiotic units be an important game skill. 14 This is pretty much the only RTS I know of that's slowly moving in this direction, the others all seem pretty happy to having frantic clicking and babysitting idiotic units be an important game skill.
15 \n 15 \n
16 Can you not leave JUST THIS ONE GAME OUT OF ALL THE GAMES IN THE WORLD ALONE?! 16 Can you not leave JUST THIS ONE GAME OUT OF ALL THE GAMES IN THE WORLD ALONE?! It hasn't even affected your placement or anyone else's! The top 20 would pretty much all be there in roughly those positions if local widgets weren't a thing!
17 \n 17 \n
18 @iwantusername : I'm not sure you have the same understanding of the word "widget" as I do (or @PRO_rANDY for that matter). I'm too lazy to link @GoogleFrog's explanation right now, so I'll instead ask: is the idle con assist functionality a "widget"? 18 @iwantusername : I'm not sure you have the same understanding of the word "widget" as I do (or @PRO_rANDY for that matter). I'm too lazy to link @GoogleFrog's explanation right now, so I'll instead ask: is the idle con assist functionality a "widget"?