1 |
[quote]One from a couple of years ago was a kodachi pre-fire widget, basically increasing the range of the unit - a previously chosen range that was set to be balanced and fair. Sure everyone could apply this widget, and Googlefrog nerf the range of Kodachi to re-balance the game, but then what has been achieved?[/quote]
|
1 |
[quote]One from a couple of years ago was a kodachi pre-fire widget, basically increasing the range of the unit - a previously chosen range that was set to be balanced and fair. Sure everyone could apply this widget, and Googlefrog nerf the range of Kodachi to re-balance the game, but then what has been achieved?[/quote]
|
3 |
To
add
to
this,
the
Kodachi
prefire
widget
wreaked
havoc
on
the
ability
to
balance
Kodachi.
Almost
a
year
of
patches
after
the
prefire
widget
came
out
had
to
address
this
in
various
ways.
Kodachi
specifically
had
to
be
hit
with
numerous
"is-this-a-nerf-or-a-buff"
patches
to
address
it
being
able
to
kite
every
other
raider
in
the
game
mostly
for
free,
and
many
(
or
all,
I
forget)
other
units
also
had
their
behavior
changed
to
match
what
the
new
kodachi
was
given,
which
among
other
things
resulted
in
all
units
with
an
AoE
attack
effectively
gaining
a
longer
ranged
attack.
These
aren't
simple
changes
and
had
a
huge
impact
on
how
zero-k
plays.
|
3 |
To
add
to
this,
the
Kodachi
prefire
widget
wreaked
havoc
on
the
ability
to
balance
Kodachi.
Almost
a
year
of
patches
after
the
prefire
widget
came
out
had
to
address
this
in
various
ways.
Kodachi
specifically
had
to
be
hit
with
numerous
"is-this-a-nerf-or-a-buff"
patches
to
address
it
being
able
to
kite
every
other
raider
in
the
game
mostly
for
free,
and
many
(
or
all,
I
forget)
other
units
also
had
their
behavior
changed
to
match
what
the
new
kodachi
was
given,
which
among
other
things
resulted
in
all
units
with
an
AoE
attack
effectively
gaining
an
increased
attack
range.
These
aren't
simple
changes
and
had
a
huge
impact
on
how
zero-k
plays.
|