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Been avoiding reading the other thread or too much here for mental health reasons. My £0.02:
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Been avoiding reading the other thread or too much here for mental health reasons. My £0.02:
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I like people being able to customize the game and add improvements to it. This is much more easily done (psychologically) if there's no need to worry about your work being made useless because the gatekeeper (@GoogleFrog) doesn't like the code quality. Being able to design and test your setup and commands for your own style gives a freedom not found elsewhere.
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I like people being able to customize the game and add improvements to it. This is much more easily done (psychologically) if there's no need to worry about your work being made useless because the gatekeeper (@GoogleFrog) doesn't like the code quality. Being able to design and test your setup and commands for your own style gives a freedom not found elsewhere.
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The other reason I like widgets is because it's a push to automate away trivial tasks and annoyances (the kind I wish most people in office jobs would automate away). I was one of the best at using micro to abuse Kodachi's persistent AoE vs chasing units, but I'm still glad it's gone. The game gradually improves over time as more and more trivial timewasters are automated and UX and UI improve.
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The other reason I like widgets is because it's a push to automate away trivial tasks and annoyances (the kind I wish most people in office jobs would automate away). I was one of the best at using micro to abuse Kodachi's persistent AoE vs chasing units, but I'm still glad it's gone. The game gradually improves over time as more and more trivial timewasters are automated and UX and UI improve.
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There are a long list of widgets I'd like to add when I have the energy. For example a circle (F)ollow command like the circle (G)uard command but that doesn't have all my entire Flee screen running away to try and chase down that Emissary that just hit my detriment. Or a Scatter command that tells my units to spread out a bit while continuing their current orders (whether that's moving or attacking or whatever). Or a "even distribution" line move command that means that when I line move there's no risk of my aegis all ending up at one end of the line.
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There are a long list of widgets I'd like to add when I have the energy. For example a circle (F)ollow command like the circle (G)uard command but that doesn't have all my entire Flee screen running away to try and chase down that Emissary that just hit my detriment. Or a Scatter command that tells my units to spread out a bit while continuing their current orders (whether that's moving or attacking or whatever). Or a "even distribution" line move command that means that when I line move there's no risk of my aegis all ending up at one end of the line.
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As it currently stands I'm likely to end up implementing something that's not quite polished enough for @GoogleFrog to accept as a standard widget, but my hope is that others will try them, like them and then push for me (or someone else like @GoogleFrog) to polish them up enough for inclusion.
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As it currently stands I'm likely to end up implementing something that's not quite polished enough for @GoogleFrog to accept as a standard widget, but my hope is that others will try them, like them and then push for me (or someone else like @GoogleFrog) to polish them up enough for inclusion.
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My
ideal
world
would
have
a
list
of
other
people's
enabled
widgets
available
at
the
end
of
a
match
so
that
you
can
just
grab
whichever
you
like
the
look
of.
Allowing
a
rapid
evolution
of
widgets
as
people
share
the
good
ones
and
improve/tweak
them
over
time.
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12 |
My
ideal
world
would
have
a
list
of
other
people's
enabled
widgets
available
at
the
end
(
and
start?)
of
a
match
so
that
you
can
just
grab
whichever
you
like
the
look
of.
Allowing
a
rapid
evolution
of
widgets
as
people
share
the
good
ones
and
improve/tweak
them
over
time.
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