1 |
I
think
the
best
would
be
to
implement
it
as
a
gadget.
As
@RandomX
said[q]I've
always
wished
that
both
the
Overshooter
and
Scorcher
widgets'
behavior
had
been
the
default.
It
just
makes
sense
to
me
that
units
(
their
AI)
would
know
their
own
range
and
how
to
use
their
weapon
most
effectively.
[/q]
|
1 |
I
think
the
best
would
be
to
implement
it
as
a
gadget.
[q]I
can
also
think
of
a
different
way
to
do
it
gadget-side
with
pros
and
cons.
[/q]It
would
remove
the
latency
problem.
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2 |
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3 |
As @RandomX said[q]I've always wished that both the Overshooter and Scorcher widgets' behavior had been the default. It just makes sense to me that units (their AI) would know their own range and how to use their weapon most effectively.[/q]
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2 |
The noise argument doesn't apply imo because the code only makes units shoot while they have targets in their effective range.
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4 |
The noise argument doesn't apply imo because the code only makes units shoot while they have targets in their effective range.
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3 |
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5 |
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4 |
So does the recent ward fire change essentially implement it gadget-side for Kodachi and Badger or what does that do?
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6 |
So does the recent ward fire change essentially implement it gadget-side for Kodachi and Badger or what does that do?
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