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[quote]Obviously truck B will at some point hit the ball via driving over it but this has more to do with how the ball is big and does not expire rather than any range effects via movement speed.[/quote] I am just commenting on the example given. So, based on the example the "follower" truck gets "hit".
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[quote]Obviously truck B will at some point hit the ball via driving over it but this has more to do with how the ball is big and does not expire rather than any range effects via movement speed.[/quote] I am just commenting on the example given. So, based on the example the "follower" truck gets "hit".
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I
think
the
example
is
bad,
as
probably
what
it
would
like
to
say
is
(
but
not
sure)
:
in
vacuum
it
does
not
matter
if
vehicles
move
or
not
(
they
will
both
hit
each
other)
.
I
commented
thinking
implicitly
about
the
more
daily
life
physics
(
where
the
drag
-
force
opposing
movement
-
is
not
linear
but
squared
for
high
speeds,
so
the
retreating
vehicle
will
get
some
advantage)
.
I
imagine
ZK
having
an
atmosphere,
but
maybe
that
is
just
me.
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3 |
I
think
the
example
is
bad,
as
probably
what
it
would
like
to
say
is
(
but
not
sure)
:
in
vacuum
it
does
not
matter
if
vehicles
move
or
not
(
they
will
both
hit
each
other)
.
I
commented
thinking
implicitly
about
the
more
daily
life
physics
(
where
the
drag
-
force
opposing
movement
-
is
not
linear
but
squared
for
high
speeds,
so
the
retreating
vehicle
will
get
some
advantage)
.
I
imagine
ZK
having
an
atmosphere,
but
maybe
that
is
just
me.
It
is
a
good
point
and
worth
discussing
(
do
we
have
or
not
an
atmosphere?
how
much
we
want
to
approximate?
what
are
the
parameters?
etc.
)
,
but
it's
kind
of
hard
to
do
that
if
you
start
just
with
"lol
as
if"
and
let
the
others
wonder
what
you
meant
(
at
least
someone
else
did
not
get
the
idea:
@Galamesh)
.
.
.
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5 |
(I think) the root cause is that speed projectile in spring is constant and relative to the ground, and not constant and relative to the vehicle it fires. The not intuitive problems arises much more due to the small ratio between projectile speed and vehicle speed. In real life, it does not matter if you fire a bullet while moving fast forward. The bullet has muzzle velocity of 5000km/h, so your added speed will make a small difference (plus the drag will probably make it even smaller). But in ZK the speeds are so close that firing from an accelerating vehicle will give an elliptic "range" (that would be a fun thing to try).
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5 |
(I think) the root cause is that speed projectile in spring is constant and relative to the ground, and not constant and relative to the vehicle it fires. The not intuitive problems arises much more due to the small ratio between projectile speed and vehicle speed. In real life, it does not matter if you fire a bullet while moving fast forward. The bullet has muzzle velocity of 5000km/h, so your added speed will make a small difference (plus the drag will probably make it even smaller). But in ZK the speeds are so close that firing from an accelerating vehicle will give an elliptic "range" (that would be a fun thing to try).
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