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            [quote]Obviously truck B will at some point hit the ball via driving over it but this has more to do with how the ball is big and does not expire rather than any range effects via movement speed.[/quote] I am just commenting on the example given. So, based on the example the "follower" truck gets "hit". 
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            [quote]Obviously truck B will at some point hit the ball via driving over it but this has more to do with how the ball is big and does not expire rather than any range effects via movement speed.[/quote] I am just commenting on the example given. So, based on the example the "follower" truck gets "hit". 
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                    2 | 
                    
                        
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            I 
            think 
            the 
            example 
            is 
            bad,
             
            as 
            probably 
            what 
            it 
            would 
            like 
            to 
            say 
            is 
            (
            but 
            not 
            sure)
            : 
            in 
            vacuum 
            it 
            does 
            not 
            matter 
            if 
            vehicles 
            move 
            or 
            not 
            (
            they 
            will 
            both 
            hit 
            each 
            other)
            .
             
            I 
            commented 
            thinking 
            implicitly 
            about 
            the 
            more 
            daily 
            life 
            physics 
            (
            where 
            the 
            drag 
            - 
            force 
            opposing 
            movement 
            - 
            is 
            not 
            linear 
            but 
            squared 
            for 
            high 
            speeds,
             
            so 
            the 
            retreating 
            vehicle 
            will 
            get 
            some 
            advantage)
            .
             
            I 
            imagine 
            ZK 
            having 
            an 
            atmosphere,
             
            but 
            maybe 
            that 
            is 
            just 
            me.
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                    3 | 
                    
                        
            I 
            think 
            the 
            example 
            is 
            bad,
             
            as 
            probably 
            what 
            it 
            would 
            like 
            to 
            say 
            is 
            (
            but 
            not 
            sure)
            : 
            in 
            vacuum 
            it 
            does 
            not 
            matter 
            if 
            vehicles 
            move 
            or 
            not 
            (
            they 
            will 
            both 
            hit 
            each 
            other)
            .
             
            I 
            commented 
            thinking 
            implicitly 
            about 
            the 
            more 
            daily 
            life 
            physics 
            (
            where 
            the 
            drag 
            - 
            force 
            opposing 
            movement 
            - 
            is 
            not 
            linear 
            but 
            squared 
            for 
            high 
            speeds,
             
            so 
            the 
            retreating 
            vehicle 
            will 
            get 
            some 
            advantage)
            .
             
            I 
            imagine 
            ZK 
            having 
            an 
            atmosphere,
             
            but 
            maybe 
            that 
            is 
            just 
            me.
             
            It 
            is 
            a 
            good 
            point 
            and 
            worth 
            discussing 
            (
            do 
            we 
            have 
            or 
            not 
            an 
            atmosphere? 
            how 
            much 
            we 
            want 
            to 
            approximate? 
            what 
            are 
            the 
            parameters? 
            etc.
            )
            ,
             
            but 
            it's 
            kind 
            of 
            hard 
            to 
            do 
            that 
            if 
            you 
            start 
            just 
            with 
            "lol 
            as 
            if" 
            and 
            let 
            the 
            others 
            wonder 
            what 
            you 
            meant 
            (
            at 
            least 
            someone 
            else 
            did 
            not 
            get 
            the 
            idea: 
            @Galamesh)
            .
            .
            .
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                    | 4 | 
                    
                        
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                    4 | 
                    
                        
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                    | 5 | 
                    
                        
            (I think) the root cause is that speed projectile in spring is constant and relative to the ground, and not constant and relative to the vehicle it fires. The not intuitive problems arises much more due to the small ratio between projectile speed and vehicle speed. In real life, it does not matter if you fire a bullet while moving fast forward. The bullet has muzzle velocity of 5000km/h, so your added speed will make a small difference (plus the drag will probably make it even smaller). But in ZK the speeds are so close that firing from an accelerating vehicle will give an elliptic "range" (that would be a fun thing to try).
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                    5 | 
                    
                        
            (I think) the root cause is that speed projectile in spring is constant and relative to the ground, and not constant and relative to the vehicle it fires. The not intuitive problems arises much more due to the small ratio between projectile speed and vehicle speed. In real life, it does not matter if you fire a bullet while moving fast forward. The bullet has muzzle velocity of 5000km/h, so your added speed will make a small difference (plus the drag will probably make it even smaller). But in ZK the speeds are so close that firing from an accelerating vehicle will give an elliptic "range" (that would be a fun thing to try).
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