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https://zero-k.info/Forum/Post/243736#243736
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https://zero-k.info/Forum/Post/243736#243736
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[quote]
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[quote]
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Take
Ravager
for
example.
It
moves
at
40%
the
speed
of
its
projectile.
As
unknownrankTinySpider
points
out,
Zero-K
does
not
have
relativity.
Full
physics
implies
relativity.
So
a
full
physics
Ravager
would
have
significantly
more
range
in
its
direction
of
travel.
I
haven't
figured
out
the
maths,
but
my
intuition
says
the
range
boost
would
be
significantly
greater
than
40%
(
for
(
1/2)
mv^2
reasons)
.
So
a
full
physics
game
is
a
game
of
constantly
morphing
range
ellipses
as
units
move
and
rotate.
A
game
of
Ravagers
jittering
forwards
and
backwards
to
toss
their
projectiles
at
distant
Stingers.
|
3 |
Take
Ravager
for
example.
It
moves
at
40%
the
speed
of
its
projectile.
As
TinySpider
points
out,
Zero-K
does
not
have
relativity.
Full
physics
implies
relativity.
So
a
full
physics
Ravager
would
have
significantly
more
range
in
its
direction
of
travel.
I
haven't
figured
out
the
maths,
but
my
intuition
says
the
range
boost
would
be
significantly
greater
than
40%
(
for
(
1/2)
mv^2
reasons)
.
So
a
full
physics
game
is
a
game
of
constantly
morphing
range
ellipses
as
units
move
and
rotate.
A
game
of
Ravagers
jittering
forwards
and
backwards
to
toss
their
projectiles
at
distant
Stingers.
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[/quote]
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[/quote]
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5 |
This is incorrect. One easy way to think about it: imagine the Ravager is stationary and target is moving at the Ravager's maximum velocity.
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5 |
This is incorrect. One easy way to think about it: imagine the Ravager is stationary and target is moving at the Ravager's maximum velocity.
|
6 |
On flat terrain, the maximum range will still describe a circle, however it won't be centered around the unit, if it is moving.
|
6 |
On flat terrain, the maximum range will still describe a circle, however it won't be centered around the unit, if it is moving.
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