1 |
The equivalence of the stationary and the moving case as @Rafalpluk explained is the most important thing.
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1 |
The equivalence of the stationary and the moving case as @Rafalpluk explained is the most important thing.
|
2 |
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2 |
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3 |
By considering gravity, projectiles effectively get a finite life time due to their independent vertical movement. Their range is a rotational paraboloid that is shifted by (their velocity minus the target velocity)*projectile life time which depends on height. In the vertical cross-section, the range is still a circle (not elliptic) shifted forwards for stationary targets, but not at all for targets moving at the same velocity. So still no retreat bonus.
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3 |
By considering gravity, projectiles effectively get a finite life time due to their independent vertical movement. Their range is a rotational paraboloid that is shifted by (their velocity minus the target velocity)*projectile life time which depends on height. In the vertical cross-section, the range is still a circle (not elliptic) shifted forwards for stationary targets, but not at all for targets moving at the same velocity. So still no retreat bonus.
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4 |
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4 |
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5 |
In
physics,
a
small
retreat
bonus
would
come
from
air
resistance
(
not
only
to
damage,
but
also
range)
.
In
ZK
it
came
from
deviations
to
physics:
The
best
candidate
is
that
velocities
might
not
add
up
but
are
constant
relative
to
ground
as
@malric
said.
So,
ranges
are
not
shifted
for
stationary
targets,
but
are
shifted
backwards
for
moving
targets.
How
has
the
retreat
bonus
actually
been
removed?
By
adding
movement
speeds
to
projectile
speeds
or
by
shifting
ranges
forward
artificially?
|
5 |
In
physics,
a
small
retreat
bonus
comes
from
air
resistance
(
not
only
to
damage,
but
also
range)
.
In
ZK
it
came
from
deviations
to
physics:
The
best
candidate
is
that
velocities
might
not
add
up
but
are
constant
relative
to
ground
as
@malric
said.
So,
ranges
are
not
shifted
for
stationary
targets,
but
are
shifted
backwards
for
moving
targets.
How
has
the
retreat
bonus
actually
been
removed?
By
adding
movement
speeds
to
projectile
speeds
or
by
shifting
ranges
forward
artificially?
|