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Physics simulation vs balance

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Date Editor Before After
8/30/2021 12:56:50 AMDErankBrackman before revert after revert
Before After
1 The equivalence of the stationary and the moving case as @Rafalpluk explained is the most important thing. 1 The equivalence of the stationary and the moving case as @Rafalpluk explained is the most important thing.
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3 By considering gravity, projectiles effectively get a finite life time due to their independent vertical movement. Their range is a rotational paraboloid that is shifted by (their velocity minus the target velocity)*projectile life time which depends on height. In the vertical cross-section, the range is still a circle (not elliptic) shifted forwards for stationary targets, but not at all for targets moving at the same velocity. So still no retreat bonus. 3 By considering gravity, projectiles effectively get a finite life time due to their independent vertical movement. Their range is a rotational paraboloid that is shifted by (their velocity minus the target velocity)*projectile life time which depends on height. In the vertical cross-section, the range is still a circle (not elliptic) shifted forwards for stationary targets, but not at all for targets moving at the same velocity. So still no retreat bonus.
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5 In physics, a small retreat bonus would come from air resistance ( not only to damage, but also range) . In ZK it came from deviations to physics: The best candidate is that velocities might not add up but are constant relative to ground as @malric said. So, ranges are not shifted for stationary targets, but are shifted backwards for moving targets. How has the retreat bonus actually been removed? By adding movement speeds to projectile speeds or by shifting ranges forward artificially? 5 In physics, a small retreat bonus comes from air resistance ( not only to damage, but also range) . In ZK it came from deviations to physics: The best candidate is that velocities might not add up but are constant relative to ground as @malric said. So, ranges are not shifted for stationary targets, but are shifted backwards for moving targets. How has the retreat bonus actually been removed? By adding movement speeds to projectile speeds or by shifting ranges forward artificially?