3 |
Additionally, for really old ones, there's the issue of engine build availability. ZK still serves the dozen or so most recent engine versions the game used, and Spring itself hosts all release versions, but all develop engines between those would have to be rebuilt from source.
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3 |
Additionally, for really old ones, there's the issue of engine build availability. ZK still serves the dozen or so most recent engine versions the game used, and Spring itself hosts all release versions, but all develop engines between those would have to be rebuilt from source.
|