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B1199725 18 on Industrial Revolution v1 (Multiplayer)

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Date Editor Before After
9/21/2021 3:45:43 AMunknownrankShaman before revert after revert
9/21/2021 3:45:15 AMunknownrankShaman before revert after revert
9/21/2021 3:34:49 AMunknownrankShaman before revert after revert
9/21/2021 3:22:09 AMunknownrankShaman before revert after revert
9/21/2021 3:19:01 AMunknownrankShaman before revert after revert
9/21/2021 3:12:51 AMunknownrankShaman before revert after revert
Before After
1 [q]nook warning could indicate if warhead is allied or nah. [/q] 1 [q]nook warning could indicate if warhead is allied or nah. [/q]
2 \n 2 \n
3 FW fixes this by removing the warning for allied launches [u]entirely[/u]. It took some conditioning to learn "no warning == allied launch", but it seems to have worked quite well so far. Some additional UI work could be added to warn players of incoming allied nuclear threats for extra reinforcement. 3 FW fixes this by removing the warning for allied launches [u]entirely[/u]. It took some conditioning to learn "no warning == allied launch", but it seems to have worked quite well so far. Some additional UI work could be added to warn players of incoming allied nuclear threats for extra reinforcement.
4 \n 4 \n
5 This results in the following behavior: 5 This results in the following behavior:
6 \n 6 \n
7 Allied launch: 7 Allied launch:
8 - Nuclear launch sound 8 - Nuclear launch sound
9 - No additional sounds 9 - No additional sounds
10 - No GUI warning 10 - No GUI warning
11 \n 11 \n
12 Enemy launch: 12 Enemy launch:
13 - Nuclear launch sound 13 - Nuclear launch sound
14 - "Warning: Nuclear threat detected" advisor sound 14 - "Warning: Nuclear threat detected" advisor sound
15 - GUI nuke alert displayed. 15 - GUI nuke alert displayed.
16 - Potentially revealed nuclear silo/missile silo. (later added) 16 - Potentially revealed nuclear silo/missile silo. (later added)
17 \n 17 \n
18 I specifically did this because I found the nuke warning to be distracting in team games when it was an allied nuke (See @katastrophe's post) and widgets can easily watch allied command queues/etc for launch behavior. I considered this an unacceptable attention sink and removed it in v0.20.36 (June 10th, 2021). 18 I specifically did this because I found the nuke warning to be distracting in team games when it was an allied nuke (See @katastrophe's post) and widgets can easily watch allied command queues/etc for launch behavior. I considered this an unacceptable attention sink and removed it in v0.20.36 (June 10th, 2021).
19 \n 19 \n
20 [q]When your team launches a nuke, it should automatically start a resign poll so that the other team cannot resign, and must take a nuke in the face.[/q] 20 [q]When your team launches a nuke, it should automatically start a resign poll so that the other team cannot resign, and must take a nuke in the face.[/q]
21 \n 21 \n
22 Meme "suggestion" or not, removing player agency and forcing them to sit through 20-30 seconds of potentially chainable events is just pure terrible design. Players are the lifeblood of a video game. Their will/attention should be respected. If the majority of the collection of players want to stop playing they should be granted that wish. Abuse their attention/agency, and you will lose it from frustration. 22 Meme "suggestion" or not, removing player agency and forcing them to sit through 20-30 seconds of potentially chainable events is just pure terrible design. Players are the lifeblood of a video game. Their will/attention should be respected. If the majority of the collection of players want to stop playing they should be granted that wish. Abuse their attention/agency, and you will lose it from frustration.
23 \n 23 \n
24 Ultimately this is a question of "do you want a few second frustration from a single player not getting to watch their shiny toy they spent the entire game stealing reclaim from allies/noncontributing or do you want multiple people to have multiminute long frustration from having to deal with a bs system that has robbed their ability to make a decision to quit the game en mass and start a new game" -- one of these options has a far higher likelihood of players quitting. This is a selfish wish being honest: the allies on the team gain no benefit from watching the nuke, enemies gain negative benefit being forced to watch and unable to resign/end the game they think is over, and the only one who benefits is the one who made the nuke who gets an internet picture. Nothing of value is gained here. 24 Ultimately this is a question of "do you want a few second frustration from a single player not getting to watch their shiny toy they spent the entire game stealing reclaim from allies/noncontributing or do you want multiple people to have multiminute long frustration from having to deal with a bs system that has robbed their ability to make a decision to quit the game en mass and start a new game" -- one of these options has a far higher likelihood of players quitting. This is a selfish wish being honest: the allies on the team gain no benefit from watching the nuke, enemies gain negative benefit being forced to watch and unable to resign/end the game they think is over, and the only one who benefits is the one who made the nuke who gets an internet picture. The small insignificant gain here is offset by the negatives.