Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Random Plateaus v0.7

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/28/2021 9:53:26 AMEErankAdminAnarchid before revert after revert
9/28/2021 7:58:16 AMEErankAdminAnarchid before revert after revert
9/28/2021 7:43:26 AMEErankAdminAnarchid before revert after revert
9/28/2021 7:42:33 AMEErankAdminAnarchid before revert after revert
Before After
1 I think Plateaus tech can be made to reliably output superior versions of Crags just with config alterations (fewer seed points per volume) or minimal code (enforce rover access at graph tier). 1 I think Plateaus tech can be made to reliably output superior versions of Crags just with config alterations (fewer seed points per volume) or minimal code (enforce rover access at graph tier).
2 \n 2 \n
3 I do think that Plateaus falls just a bit too high on the obstacle/area ratio. Certainly the terrain feature density on the above 3 maps seems a lot higher than every current MM 1v1 map. But that's also a configurable thing. 3 I do think that Plateaus falls just a bit too high on the obstacle/area ratio. Certainly the terrain feature density on the above 3 maps seems a lot higher than every current MM 1v1 map, and seems comparable with, if not higher than, the amount of discomfort you have on maps like RandomMap12x. But that's also a configurable thing.
4 \n 4 \n
5 Bring out the forks :P 5 Bring out the forks :P