1 |
Put frankly, this map is utter garbage for anything larger than 8v8.
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1 |
Put frankly, this map is utter garbage for anything larger than 8v8.
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2 |
Those stupid hills only allow for spiders (already a massive warning sign - don't play a map which favours spiders that way), yet the flat part lulls you into believing that vehicle facs are viable.
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2 |
Those stupid hills only allow for spiders (already a massive warning sign - don't play a map which favours spiders that way), yet the flat part lulls you into believing that vehicle facs are viable.
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3 |
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3 |
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4 |
They are not. There are exactly 2 entrances to mid, and one entrance to enemy base. Both are easily walled off with porc. Due to braindead map, Lance cannot shoot through without being exposed, along with other direct fire artillery due to the walls forcing them to either face it directly or move off to the side, sniping any pushes. Impaler on the other hand can hide along the sides.
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4 |
They are not. There are exactly 2 entrances to mid, and one entrance to enemy base. Both are easily walled off with porc. Due to braindead map, Lance cannot shoot through without being exposed, along with other direct fire artillery due to the walls forcing them to either face it directly or move off to the side, sniping any pushes. Impaler on the other hand can hide along the sides.
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5 |
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5 |
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6 |
Assaults are simply suicidal on this map against any half-decent team. Skirmishers remain the only thing which can somewhst safely move up, only to be decimated by Crabe/Lance/Phantom/whatever hides behind the hills.
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6 |
Assaults are simply suicidal on this map against any half-decent team. Skirmishers remain the only thing which can somewhst safely move up, only to be decimated by Crabe/Lance/Phantom/whatever hides behind the hills.
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7 |
Defense as a result is massively boosted, with only Crabe spires being the somewhat useable option to mvoe up without being instantly blasted by artillery.
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7 |
Defense as a result is massively boosted, with only Crabe spires being the somewhat useable option to mvoe up without being instantly blasted by artillery.
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8 |
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8 |
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9 |
If we want less garbage like votekicks, perhaps we should choose maps which do not devolve into 'first to make superweapon wins' or, dunno, move to smaller games where the game does not stall as hard.
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9 |
If we want less garbage like votekicks, perhaps we should choose maps which do not devolve into 'first to make superweapon wins' or, dunno, move to smaller games where the game does not stall as hard.
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10 |
Why?
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10 |
Why?
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11 |
Because
when
the
fate
of
your
team
hinges
on
making
a
superweapon,
you
can
damn
bet
noobs
who
are
just
making
units
to
the
slaughter/making
eco
will
be
kicked
when
they
do
not
donate
M
to
the
team's
superweapon.
|
11 |
Because
when
the
fate
of
your
team
hinges
on
making
a
superweapon,
you
can
damn
bet
noobs
who
are
just
making
units
to
the
slaughter/making
eco
will
be
kicked
when
they
do
not
donate
M
to
the
team's
superweapon.
Just
note
how
every
votekick
Aquanim
has
deemed
noteworthy
revolves
around
a
superweapon
'DRP
this'
'DRP
that'
'Team
wants
Starlight'.
.
.
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12 |
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13 |
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