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B1225217 32 on Fields_Of_Isis (Multiplayer)

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Date Editor Before After
10/27/2021 8:52:18 PMNZrankDouble_Helix_DNA before revert after revert
10/27/2021 8:44:49 PMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Put frankly, this map is utter garbage for anything larger than 8v8. 1 Put frankly, this map is utter garbage for anything larger than 8v8.
2 Those stupid hills only allow for spiders (already a massive warning sign - don't play a map which favours spiders that way), yet the flat part lulls you into believing that vehicle facs are viable. 2 Those stupid hills only allow for spiders (already a massive warning sign - don't play a map which favours spiders that way), yet the flat part lulls you into believing that vehicle facs are viable.
3 \n 3 \n
4 They are not. There are exactly 2 entrances to mid, and one entrance to enemy base. Both are easily walled off with porc. Due to braindead map, Lance cannot shoot through without being exposed, along with other direct fire artillery due to the walls forcing them to either face it directly or move off to the side, sniping any pushes. Impaler on the other hand can hide along the sides. 4 They are not. There are exactly 2 entrances to mid, and one entrance to enemy base. Both are easily walled off with porc. Due to braindead map, Lance cannot shoot through without being exposed, along with other direct fire artillery due to the walls forcing them to either face it directly or move off to the side, sniping any pushes. Impaler on the other hand can hide along the sides.
5 \n 5 \n
6 Assaults are simply suicidal on this map against any half-decent team. Skirmishers remain the only thing which can somewhst safely move up, only to be decimated by Crabe/Lance/Phantom/whatever hides behind the hills. 6 Assaults are simply suicidal on this map against any half-decent team. Skirmishers remain the only thing which can somewhst safely move up, only to be decimated by Crabe/Lance/Phantom/whatever hides behind the hills.
7 Defense as a result is massively boosted, with only Crabe spires being the somewhat useable option to mvoe up without being instantly blasted by artillery. 7 Defense as a result is massively boosted, with only Crabe spires being the somewhat useable option to mvoe up without being instantly blasted by artillery.
8 \n 8 \n
9 If we want less garbage like votekicks, perhaps we should choose maps which do not devolve into 'first to make superweapon wins' or, dunno, move to smaller games where the game does not stall as hard. 9 If we want less garbage like votekicks, perhaps we should choose maps which do not devolve into 'first to make superweapon wins' or, dunno, move to smaller games where the game does not stall as hard.
10 Why? 10 Why?
11 Because when the fate of your team hinges on making a superweapon, you can damn bet noobs who are just making units to the slaughter/making eco will be kicked when they do not donate M to the team's superweapon. 11 Because when the fate of your team hinges on making a superweapon, you can damn bet noobs who are just making units to the slaughter/making eco will be kicked when they do not donate M to the team's superweapon. Just note how every votekick Aquanim has deemed noteworthy revolves around a superweapon 'DRP this' 'DRP that' 'Team wants Starlight'. . .
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