1 |
If the wiki formula is correct;
|
1 |
If the wiki formula is correct;
|
2 |
2 energy per mex is;
|
2 |
2 energy per mex is;
|
3 |
\n
|
3 |
\n
|
4 |
2(base metal per mex on Titanduel, I think) * sqrt(2)/4
|
4 |
2(base metal per mex on Titanduel, I think) * sqrt(2)/4
|
5 |
\n
|
5 |
\n
|
6 |
Which is roughly 0.707 metal per mex per second.
|
6 |
Which is roughly 0.707 metal per mex per second.
|
7 |
\n
|
7 |
\n
|
8 |
If Clopse had 10 mexes od' like this, they recieve 7 metal per second. (I do not know how many mexes they had overdrived like this since I did not watch the replay).
|
8 |
If Clopse had 10 mexes od' like this, they recieve 7 metal per second. (I do not know how many mexes they had overdrived like this since I did not watch the replay).
|
9 |
\n
|
9 |
\n
|
10 |
This means they get 1000M every ~142S, or for every 2 minutes, 22 seconds, they have 1000 metal!
|
10 |
This means they get 1000M every ~142S, or for every 2 minutes, 22 seconds, they have 1000 metal!
|
11 |
\n
|
11 |
\n
|
12 |
With
just
5
mexes
overdrived
this
happens
around
every
5
minutes.
|
12 |
With
just
5
mexes
overdrived
this
happens
around
every
5
minutes.
If
Clopse
had
done
this
since
the
start
of
the
game
(
not
possible
since
you
start
with
an
E-stall)
,
they
would
have
3000
extra
metal
by
the
end
of
the
game.
And
with
just
5
mexes!
|
13 |
\n
|
13 |
\n
|
14 |
Yes, overdrive is quite efficient at lower energy levels, and is, as you have shown, quite effective too.
|
14 |
Yes, overdrive is quite efficient at lower energy levels, and is, as you have shown, quite effective too.
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