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B1228708 2 on TitanDuel 2.2 (Multiplayer)

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Date Editor Before After
11/1/2021 1:24:28 AMNZrankDouble_Helix_DNA before revert after revert
11/1/2021 1:19:06 AMNZrankDouble_Helix_DNA before revert after revert
Before After
1 If the wiki formula is correct; 1 If the wiki formula is correct;
2 2 energy per mex is; 2 2 energy per mex is;
3 \n 3 \n
4 2(base metal per mex on Titanduel, I think) * sqrt(2)/4 4 2(base metal per mex on Titanduel, I think) * sqrt(2)/4
5 \n 5 \n
6 Which is roughly 0.707 metal per mex per second. 6 Which is roughly 0.707 metal per mex per second.
7 \n 7 \n
8 If Clopse had 10 mexes od' like this, they recieve 7 metal per second. (I do not know how many mexes they had overdrived like this since I did not watch the replay). 8 If Clopse had 10 mexes od' like this, they recieve 7 metal per second. (I do not know how many mexes they had overdrived like this since I did not watch the replay).
9 \n 9 \n
10 This means they get 1000M every ~142S, or for every 2 minutes, 22 seconds, they have 1000 metal! 10 This means they get 1000M every ~142S, or for every 2 minutes, 22 seconds, they have 1000 metal!
11 \n 11 \n
12 With just 5 mexes overdrived this happens around every 5 minutes. 12 With just 5 mexes overdrived this happens around every 5 minutes. If Clopse had done this since the start of the game ( not possible since you start with an E-stall) , they would have 3000 extra metal by the end of the game. And with just 5 mexes!
13 \n 13 \n
14 Yes, overdrive is quite efficient at lower energy levels, and is, as you have shown, quite effective too. 14 Yes, overdrive is quite efficient at lower energy levels, and is, as you have shown, quite effective too.