1 |
Impaler feels a bit too good to use as a win condition in the context of Rovers given its pretty low price tag. It's easy to justify since Fencers often force Stingers and other porc, giving a rebate on making one Impaler, and it allows to turn a small economy lead into safe mex denial from long range as a sort of reverse overdrive mechanic. I was the Rover player there and didn't feel like I displayed much skill other than clicking on the correct unit icon.
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1 |
Impaler feels a bit too good to use as a win condition in the context of Rovers given its pretty low price tag. It's easy to justify since Fencers often force Stingers and other porc, giving a rebate on making one Impaler, and it allows to turn a small economy lead into safe mex denial from long range as a sort of reverse overdrive mechanic. I was the Rover player there and didn't feel like I displayed much skill other than clicking on the correct unit icon.
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2 |
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2 |
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3 |
Impaler isn't as good as a missile silo as an economy tool but is much cheaper, and pretty unfair feeling on some maps that feature mex clusters or natural obstacles (Hourglass isn't an especially good map for Impaler mex denial). Other artilleries share similar property and are pretty painful to face too, but don't have quite as much safety factor as Impaler.
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3 |
Impaler isn't as good as a missile silo as an economy tool but is much cheaper, and pretty unfair feeling on some maps that feature mex clusters or natural obstacles (Hourglass isn't an especially good map for Impaler mex denial). Other artilleries share similar property and are pretty painful to face too, but don't have quite as much safety factor as Impaler.
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4 |
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4 |
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5 |
The
Impaler
vs
Emissary
interaction
is
also
pretty
lopsided
since
Emissary
is
a
sitting
duck
and
both
units
have
the
same
cost
and
speed.
This
didn't
come
into
play
in
this
matchup
because
I
didn't
micro
(
see
also:
the
commander
incident
at
the
end)
,
but
making
one
Impaler
is
also
an
excellent
insurance
policy
against
any
Emissary
plays.
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5 |
The
Impaler
vs
Emissary
interaction
is
also
pretty
lopsided
since
Emissary
is
a
sitting
duck
and
both
units
have
the
same
cost
and
speed.
This
didn't
come
into
play
in
this
matchup
because
I
didn't
micro
(
see
also:
the
commander
incident
at
the
end)
,
but
making
one
Impaler
is
also
an
excellent
insurance
policy
against
any
Emissary
plays.
(
Of
course,
Rover
has
a
hard
time
doing
much
to
a
tank
ball
too
since
they
have
no
real
anti-heavy
units,
so
maybe
Impaler
is
a
necessary
subsidy
to
allow
them
to
have
a
safe
factory
switch
in
the
midgame)
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