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Jack drops are op

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Date Editor Before After
11/20/2021 10:57:10 PMUSrankLawesome9 before revert after revert
11/20/2021 10:56:58 PMUSrankLawesome9 before revert after revert
Before After
1 This thread is getting to be hilarious, but anyways, list of some Jack changes all in one place: 1 This thread is getting to be hilarious, but anyways, list of some Jack changes all in one place:
2 \n 2 \n
3 -Shorter Melee range (lots of support on this) 3 -Shorter Melee range (lots of support on this)
4 -Midair Jump disabled 4 -Midair Jump disabled
5 -being able to function under water 5 -being able to function under water
6 --being slower under water 6 ---being slower under water
7 -Make mandatory to use Heavy transport on Jack 7 -Make mandatory to use Heavy transport on Jack
8 -Cost increase 8 -Cost increase
9 -Make Jack morph of storage ...? 9 -Make Jack morph of storage ...?
10 -Make it so when dropped, it will count as a jump reload for Jack so that it can't jump right after being dropped 10 -Make it so when dropped, it will count as a jump reload for Jack so that it can't jump right after being dropped
11 \n 11 \n
12 I might have missed one or two but I tried to get all of them 12 I might have missed one or two but I tried to get all of them
13 \n 13 \n
14 So, a few ideas: 14 So, a few ideas:
15 It sounds like Jack drops are slightly more powerful than they should be, but I definitely don't think that this strategy should be removed altogether, as it is a very interesting battle strategy and it adds another level of play. I don't think Jack needs a very big nerf, and it might not need a nerf at all, but something might need to be nerfed, depending on what people want. What I mean by this is, nowadays it's almost mandatory for someone to do Jack drops, and if it isn't mandatory, it always helps your team, I mean, how many maps are there where Jack drops are bad? I don't think there are any. However, being mandatory could be something good, for instance, Air is the same way, you better hope someone on your team is going air, and if no one is, then everyone expects you to lose. Jack drops can be the same way, and be another one of those things that someone on your team should do, which can be very interesting, but that might not be what everyone wants, I am not sure. 15 It sounds like Jack drops are slightly more powerful than they should be, but I definitely don't think that this strategy should be removed altogether, as it is a very interesting battle strategy and it adds another level of play. I don't think Jack needs a very big nerf, and it might not need a nerf at all, but something might need to be nerfed, depending on what people want. What I mean by this is, nowadays it's almost mandatory for someone to do Jack drops, and if it isn't mandatory, it always helps your team, I mean, how many maps are there where Jack drops are bad? I don't think there are any. However, being mandatory could be something good, for instance, Air is the same way, you better hope someone on your team is going air, and if no one is, then everyone expects you to lose. Jack drops can be the same way, and be another one of those things that someone on your team should do, which can be very interesting, but that might not be what everyone wants, I am not sure.
16 \n 16 \n
17 Out of all of the suggested changes I think shorter melee range and underwater capability but slower would be the coolest. 17 Out of all of the suggested changes I think shorter melee range and underwater capability but slower would be the coolest.