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Zero-K v1.9.11.0 - Hover Handling and Map Rotation

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Date Editor Before After
11/23/2021 4:09:45 AMPLrankAdminSprung before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3320.jpg[/img] 1 [img]http://zero-k.info/img/news/3320.jpg[/img]
2 The November patch is a large one, with four new maps added to the matchmaker pool, numerous balance tweaks, and many other improvements and fixes. 2 The November patch is a large one, with four new maps added to the matchmaker pool, numerous balance tweaks, and many other improvements and fixes.
3 \n 3 \n
4 The most notable balance changes are: 4 The most notable balance changes are:
5 * Armour now reduces damage by a factor of 3 rather than 4. This is to increase counters to armoured turrets and Crab, and to give Halberd space to be tankier while firing. 5 * Armour now reduces damage by a factor of 3 rather than 4. This is to increase counters to armoured turrets and Crab, and to give Halberd space to be tankier while firing.
6 * Hovercraft have their uniquely terrible slope climbing replaced with uniquely fast speed while turning. A bonus feels better than a penalty, and the old penalty was pretty obscure as well as limiting for map diversity. 6 * Hovercraft have their uniquely terrible slope climbing replaced with uniquely fast speed while turning. A bonus feels better than a penalty, and the old penalty was pretty obscure as well as limiting for map diversity.
7 * Limpet received its prophesied nerf now its power and general utility has been discovered. 7 * Limpet received its prophesied nerf now its power and general utility has been discovered.
8 * The ongoing small tweaks to vehicle raiders continue in an attempt to share some of the success of Rover with Hover and Tank. 8 * The ongoing small tweaks to vehicle raiders continue in an attempt to share some of the success of Rover with Hover and Tank.
9 * Swift no longer fires while landing. Its weapon maybe have to be buffed in the future to compensate. 9 * Swift no longer fires while landing. Its weapon maybe have to be buffed in the future to compensate.
10 \n 10 \n
11 New features include a command for easier factory plate placement and improved effects for Halberd and Buoy. Modding for many niche special abilities is much easier and a few edge case bugs have been fixed. 11 New features include a command for easier factory plate placement and improved effects for Halberd and Buoy. Modding for many niche special abilities is much easier and a few edge case bugs have been fixed.
12 \n 12 \n
13 = Matchmaker Pool = 13 = Matchmaker Pool =
14 [b]1v1 [/b]pool: 14 [b]1v1 [/b]pool:
15 * Added Faultline, Doldrums, Random Plateaus, Shimmershore, Trojan Hills, Mecharavaged. 15 * Added Faultline, Doldrums, Random Plateaus, Shimmershore, Trojan Hills, Mecharavaged.
16 * Removed Intersection, Ravaged, Crubick Plains, Frostburn, Izki Channel, Anvilwood. 16 * Removed Intersection, Ravaged, Crubick Plains, Frostburn, Izki Channel, Anvilwood.
17 \n 17 \n
18 [b]Teams [/b]pool: 18 [b]Teams [/b]pool:
19 * Added Faultline, Doldrums, Random Plateaus, Shimmershore, Trojan Hills, Mecharavaged. 19 * Added Faultline, Doldrums, Random Plateaus, Shimmershore, Trojan Hills, Mecharavaged.
20 * Removed Intersection, Ravaged, Crubick Plains, Frostburn, Aurelian. 20 * Removed Intersection, Ravaged, Crubick Plains, Frostburn, Aurelian.
21 \n 21 \n
22 = Balance = 22 = Balance =
23 [b]Armour [/b]damage reduction reduced 75% -> 66.6%. The following units were partially compensated. 23 [b]Armour [/b]damage reduction reduced 75% -> 66.6%. The following units were partially compensated.
24 * [b]Halberd [/b]health 1250 -> 1600 24 * [b]Halberd [/b]health 1250 -> 1450
25 * [b]Crab [/b]health 4000 -> 4200 25 * [b]Crab [/b]health 4000 -> 4200
26 * [b]Solar Collector[/b] health 500 -> 600 26 * [b]Solar Collector[/b] health 500 -> 600
27 \n 27 \n
28 [b]Hovercraft [/b]have increased mobility. 28 [b]Hovercraft [/b]have increased mobility.
29 * Rather than slow to 60% while turning like other vehicles, they keep all their speed. 29 * Rather than slow to 60% while turning like other vehicles, they keep all their speed.
30 * They climb slopes as quickly as other vehicles, rather than climbing much slower. 30 * They climb slopes as quickly as other vehicles, rather than climbing much slower.
31 \n 31 \n
32 [b]Quill [/b]turns faster because large turning circles are needlessly annoying on constructors. 32 [b]Quill [/b]turns faster because large turning circles are needlessly annoying on constructors.
33 * Turn rate 920 -> 1100. 33 * Turn rate 920 -> 1100.
34 \n 34 \n
35 [b]Dagger [/b]deals more damage, but not enough to affect its matchups against most raiders. 35 [b]Dagger [/b]deals more damage, but not enough to affect its matchups against most raiders.
36 * Damage 100 -> 110 36 * Damage 100 -> 110
37 \n 37 \n
38 [b]Scalpel [/b]is smarter. 38 [b]Scalpel [/b]is smarter.
39 * Overkill prevention fires less often at targets that are probably going to die. 39 * Overkill prevention fires less often at targets that are probably going to die.
40 \n 40 \n
41 [b]Dart [/b]swarms are slightly less deadly. 41 [b]Dart [/b]swarms are slightly less deadly.
42 * Damage 35 -> 32 42 * Damage 35 -> 32
43 * Slow damage 140 -> 128 43 * Slow damage 140 -> 128
44 \n 44 \n
45 [b]Fencer [/b]is the backbone of Rover, which seems particularly powerful, so can afford a small nerf. 45 [b]Fencer [/b]is the backbone of Rover, which seems particularly powerful, so can afford a small nerf.
46 * Cost 140 -> 145 46 * Cost 140 -> 145
47 \n 47 \n
48 [b]Kodachi [/b]is cheaper but finds it harder to deal free damage. 48 [b]Kodachi [/b]is cheaper but finds it harder to deal free damage.
49 * Cost 175 -> 170 49 * Cost 175 -> 170
50 * Range 215 -> 210 50 * Range 215 -> 210
51 \n 51 \n
52 [b]Limpet [/b]took years to be noticed, and it is finally time for its first nerf. 52 [b]Limpet [/b]took years to be noticed, and it is finally time for its first nerf.
53 * Cost 150 -> 160 53 * Cost 150 -> 160
54 * Speed 123 -> 120 54 * Speed 123 -> 120
55 * Damage 150 -> 120 55 * Damage 150 -> 120
56 * Slow damage of 1200 unchanged. 56 * Slow damage of 1200 unchanged.
57 * Overslow 5s -> 2s (matches Moderator) 57 * Overslow 5s -> 2s (matches Moderator)
58 \n 58 \n
59 [b]Cutter[/b] should not be outclassed by Hunter so early. 59 [b]Cutter[/b] should not be outclassed by Hunter so early.
60 * Cost 70 -> 65 60 * Cost 70 -> 65
61 \n 61 \n
62 [b]Swift [/b]is no longer a form of artillery, and boost is consistent with other abilities. 62 [b]Swift [/b]is no longer a form of artillery, and boost is consistent with other abilities.
63 * Can no longer fire while landing. 63 * Can no longer fire while landing.
64 * Boost recharge rate now obeys status effects. 64 * Boost recharge rate now obeys status effects.
65 \n 65 \n
66 [b]Faraday [/b]has less damage and stun uptime, on top of the general armour nerf. 66 [b]Faraday [/b]has less damage and stun uptime, on top of the general armour nerf.
67 * Damage 1200 -> 1100 67 * Damage 1200 -> 1100
68 * Reload 2.7s -> 2.9s (stun uptime 74% -> 69%) 68 * Reload 2.7s -> 2.9s (stun uptime 74% -> 69%)
69 \n 69 \n
70 [b]Faraday [/b]and [b]Gauss [/b]have more appropriate collision shapes. 70 [b]Faraday [/b]and [b]Gauss [/b]have more appropriate collision shapes.
71 * They now have flatter collision volumes when closed. 71 * They now have flatter collision volumes when closed.
72 * If they can shoot over a wall, their aim point is now adjusted so that enemies can shoot back. 72 * If they can shoot over a wall, their aim point is now adjusted so that enemies can shoot back.
73 \n 73 \n
74 [b]Commander Disruptor Bomb[/b] is now consistent with Limpet. 74 [b]Commander Disruptor Bomb[/b] is now consistent with Limpet.
75 * Damage 350 -> 210 75 * Damage 350 -> 210
76 * Slow damage of 2100 unchanged. 76 * Slow damage of 2100 unchanged.
77 * Added 2s overslow to Violet Slugger for consistency with Limpet. 77 * Added 2s overslow for consistency with Limpet.
78 \n 78 \n
79 [b]Disco Rave Party[/b] is now consistent with Limpet. 79 [b]Disco Rave Party[/b] is now consistent with Limpet.
80 * Added 2s overslow to Violet Slugger. 80 * Added 2s overslow to Violet Slugger.
81 \n 81 \n
82 All slow pulses, besides the more continual pulse of Outlaw, now have a slow to damage ratio of 10:1, and 2 seconds overslow. 82 All slow pulses, besides the more continual pulse of Outlaw, now have a slow to damage ratio of 10:1, and 2 seconds overslow.
83 \n 83 \n
84 = Interface = 84 = Interface =
85 Dagger and Bolas radar icons are now consistent with other light/heavy raider pairs. 85 Dagger and Bolas radar icons are now consistent with other light/heavy raider pairs.
86 * Icon type Raider/Support -> Scout/Raider. 86 * Icon type Raider/Support -> Scout/Raider.
87 * This will be confusing at first, but the consistency should be worth it in the long run. 87 * This will be confusing at first, but the consistency should be worth it in the long run.
88 \n 88 \n
89 Factory plates are easier to place with the new factory plate command. 89 Factory plates are easier to place with the new factory plate command.
90 * Added a generic factory plate command that turns. 90 * Added a generic factory plate command that turns.
91 * It turns into the factory plate of the nearest factory in range of the mouse. 91 * It turns into the factory plate of the nearest factory in range of the mouse.
92 * It exists in the grid construction menu with hotkey BV. 92 * It exists in the grid construction menu with hotkey BV.
93 \n 93 \n
94 Fixed some texts: 94 Fixed some texts:
95 * "defense" -> "defence" (rather than a mismash of the two options) 95 * "defense" -> "defence" (rather than a mismash of the two options)
96 * "minimun" -> "minimum" 96 * "minimun" -> "minimum"
97 * "stun time" -> "max stun time" 97 * "stun time" -> "max stun time"
98 \n 98 \n
99 Other features. 99 Other features.
100 * Self-destructing a selection of units costing less than 1000 now never triggers autoresign. 100 * Self-destructing a selection of units costing less than 1000 now never triggers autoresign.
101 * Rectangle terraform now turns red when too large. 101 * Rectangle terraform now turns red when too large.
102 * Added Swift boost and jumpjet cooldown to selections panel. 102 * Added Swift boost and jumpjet cooldown to selections panel.
103 * Landed Swifts refund their boost. 103 * Landed Swifts refund their boost.
104 * Add Fire Towards Enemies to the hotkey menu. 104 * Add Fire Towards Enemies to the hotkey menu.
105 \n 105 \n
106 = Graphics = 106 = Graphics =
107 * Improved projectile effect and muzzle flare for Buoy and Halberd. 107 * Improved projectile effect and muzzle flare for Buoy and Halberd.
108 \n 108 \n
109 = Modding = 109 = Modding =
110 Many previously hardcoded abilities now have customParams or are configurable in LuaRules/Configs. While it was possible for mods to copy gadgets to configure such behaviour, it is now easier to do so in a configurable way. This includes: 110 Many previously hardcoded abilities now have customParams or are configurable in LuaRules/Configs. While it was possible for mods to copy gadgets to configure such behaviour, it is now easier to do so in a configurable way. This includes:
111 * Dirtbag mound. 111 * Dirtbag mound.
112 * Full interactions for sonar, radar and radar jamming (eg being disabled when disarmed). 112 * Full interactions for sonar, radar and radar jamming (eg being disabled when disarmed).
113 * Phantom firing while cloaked. 113 * Phantom firing while cloaked.
114 * Air transports. 114 * Air transports.
115 * Teleport beacon. 115 * Teleport beacon.
116 * Overshoot prevention for turrets. 116 * Overshoot prevention for turrets.
117 * Gravity weapons being allowed to Set Target allies. 117 * Gravity weapons being allowed to Set Target allies.
118 * Torpedoes not jumping out of the water when they hit the shore. 118 * Torpedoes not jumping out of the water when they hit the shore.
119 \n 119 \n
120 = Fixes = 120 = Fixes =
121 * Fix ward fire error spam on metal maps. 121 * Fix ward fire error spam on metal maps.
122 * Krow and Thunderbird now decloak during bombing runs. Previously Thunderbird would only decloak when bombing via attack order. 122 * Krow and Thunderbird now decloak during bombing runs. Previously Thunderbird would only decloak when bombing via attack order.
123 * Clean up metal spot detection code. 123 * Clean up metal spot detection code.
124 * Improved base64 encoding memory usage. 124 * Improved base64 encoding memory usage.
125 * Fix commander name tags displaying the AI host's name instead of the AI's.
125 * Fix Scylla firepoint offset/clipping. 126 * Fix Scylla firepoint offset/clipping.
126 * Fix special weapons not updating their image and text in some cases (eg select a Swift then a Charon). 127 * Fix special weapons not updating their image and text in some cases (eg select a Swift then a Charon).
127 * Fix SLAM rocket model. 128 * Fix SLAM rocket model.
128 * Fix stretched Dart track texture. 129 * Fix stretched Dart track texture.
129 \n 130 \n