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Zero-K v1.9.11.0 - Hover Handling and Map Rotation

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Date Editor Before After
11/22/2021 9:54:04 PMNZrankDouble_Helix_DNA before revert after revert
11/22/2021 9:47:52 PMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Swift landing was a niche, counter-intuitive mechanic that was frustrating to play against not just because those things had long range even on ground level, but they could also leave to fly again almost immediately. They required really, minimal effort from the swift player. Turn flies when stationary off, don't land next to raiders/AA and run when anything with a gun approaches. 1 Swift landing was a niche, counter-intuitive mechanic that was frustrating to play against not just because those things had long range even on ground level, but they could also leave to fly again almost immediately. They required really, minimal effort from the swift player. Turn flies when stationary off, don't land next to raiders/AA and run when anything with a gun approaches.
2 \n 2 \n
3 Removing that and leaving Swifts only able to strafe ground targets is a welcome change in my book. 3 Removing that and leaving Swifts only able to strafe ground targets is a welcome change in my book.
4 \n 4 \n
5 Nobody seems to be talking about Halberd, so I will: 5 Nobody seems to be talking about Halberd, so I will:
6 \n 6 \n
7 Previously having 4x HP when closed and 1250HP open meant that Halbs were, not porc breakers like traditional assaults, but their speed and closed HP made them able to raid. Having them open at 1600HP makes them better at killing porc, but makes them better at killing comms too. That is, they were good at what assaults aren't (raiding) and bad at what they were supposed to do - killing porc. 7 Previously having 4x HP when closed and 1250HP open meant that Halbs were, not porc breakers like traditional assaults, but their speed and closed HP made them able to raid. Having them open at 1600HP makes them better at killing porc, but makes them better at killing comms too. That is, they were good at what assaults aren't (raiding) and bad at what they were supposed to do - killing porc.
8 The increase of 350HP does not allow it to survive another direct Stinger shot, but it takes another ~4.6s to kill for Lotus and another 4 shots to kill by Picket. They can finally kill light porc without being ripped to pieces/be nothing more than distractions. 8 The increase of 350HP does not allow it to survive another direct Stinger shot, but it takes another ~4.6s to kill for Lotus and another 4 shots to kill by Picket. They can finally kill light porc without being ripped to pieces/be nothing more than distractions.
9 \n 9 \n
10 [b]There was a stealth nerf to Halbs, 1600 -> 1450[/b][i] This means Lotus time to kill is increased by only 2.66s and tanks only 2 more Picket shots.[/i]
11 \n
10 Faraday nerf is also welcome, they stunned Halberds like crazy. However, this means Jacks are more of a threat since Faradays aren't as good at stopping them. 12 Faraday nerf is also welcome, they stunned Halberds like crazy. However, this means Jacks are more of a threat since Faradays aren't as good at stopping them.
11 \n 13 \n
12 Hovers being able to climb slopes improves their plopability on many maps. Amazing change! 14 Hovers being able to climb slopes improves their plopability on many maps. Amazing change!
13 Full speed turning matters not for Daggers or Bolas, but rather for Scalpel and Lance, which should now be able to skirmish properly without being hit by, say, Knight or Ogre as often. 15 Full speed turning matters not for Daggers or Bolas, but rather for Scalpel and Lance, which should now be able to skirmish properly without being hit by, say, Knight or Ogre as often.
14 \n 16 \n
15 \n 17 \n
16 Kodachi being cheaper probably helps tank a lot, they have no cheap units throughout the entire game. Shorter range might let Bandit/Glaive get closer and deal damage, along with possibly letting Daggers be useful aaginst them rather than simply transitioning to Bolas. 18 Kodachi being cheaper probably helps tank a lot, they have no cheap units throughout the entire game. Shorter range might let Bandit/Glaive get closer and deal damage, along with possibly letting Daggers be useful aaginst them rather than simply transitioning to Bolas.
17 \n 19 \n
18 Did Fencer need a nerf? I think buffing Ravagers would be required now, hardly see them anymore. 20 Did Fencer need a nerf? I think buffing Ravagers would be required now, hardly see them anymore.
19 \n 21 \n
20 \n 22 \n