1 |
If @GoogleFrog and other developers are too conservative to try changing superweapon cost (which I maybe understand), what about enabling a vote (in the pre-game chat, indented mostly for Teams All Welcome room) on whether to modify superweapons cost? One could just write !vote_sw_costmult and players could vote whether the current cost of DRP, Zennith and SL would be multiplied by a factor of 0.75, 1, 1.5 or 2? This would be a fast and non-invasive solution and depending on what players choose most of the time, one could decide whether to make superweapons more expensive permanently later on.
|
1 |
If @GoogleFrog and other developers are too conservative to try changing superweapon cost (which I maybe understand), what about enabling a vote (in the pre-game chat, indented mostly for Teams All Welcome room) on whether to modify superweapons cost? One could just write !vote_sw_costmult and players could vote whether the current cost of DRP, Zennith and SL would be multiplied by a factor of 0.75, 1, 1.5 or 2? This would be a fast and non-invasive solution and depending on what players choose most of the time, one could decide whether to make superweapons more expensive permanently later on.
|
2 |
Edit:
Also
some
maps
are
more
viable
on
certain
maps
than
on
other,
so
players
would
be
able
to
choose
how
much
this
game
would
be
about
rushing
a
superweapon.
Would
be
interesting
to
play
on
LTTA
complex
or
Storms
Siege
with
more
expensive
superweapons
-
or
on
some
small
maps
with
cheaper
ones.
|
2 |
Edit:
Also
sws
are
more
viable
on
certain
maps
than
on
other,
so
players
would
be
able
to
choose
how
much
this
game
would
be
about
rushing
a
superweapon.
Would
be
interesting
to
play
on
LTTA
complex
or
Storms
Siege
with
more
expensive
superweapons
-
or
on
some
small
maps
with
cheaper
ones.
|