1 |
[q]Looks good provided it isn't super expensive. [/q]
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1 |
[q]Looks good provided it isn't super expensive. [/q]
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2 |
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3 |
[url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod/blob/Stable/LuaRules/Gadgets/awards.lua#L411]Just AllowUnitBuildStep[/url] with some light math (I use it for subsidizer award too). There's probably a gadget somewhere I can leech off of. Although I have other plans for other awards too (A metal leech award for leeching metal off of enemy construction) using the buildstep.
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3 |
[url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod/blob/Stable/LuaRules/Gadgets/awards.lua#L411]Just AllowUnitBuildStep[/url] with some light math (I use it for subsidizer award too). There's probably a gadget somewhere I can leech off of. Although I have other plans for other awards too (A metal leech award for leeching metal off of enemy construction) using the buildstep.
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4 |
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5 |
OD
award
is
really
cheap.
It
uses
end
game
graphs
and
just
hooks
a
check
there
if
the
OD
is
greater
than
0.
|
5 |
[url=https://github.
com/Arch-Shaman/ZK-Futurewars-Mod/blob/Stable/LuaRules/Gadgets/endgame_graphs.
lua#L293]OD
award
is
really
cheap.
It
uses
end
game
graphs
and
just
hooks
a
check
there
if
the
OD
is
greater
than
0.
[/url]
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6 |
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7 |
[q]"Friendly mechanic" [/q]
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7 |
[q]"Friendly mechanic" [/q]
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8 |
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8 |
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9 |
Changed in [url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod/commit/02b6485431f8e6f4ba74c3433ab8dff1bcba523a]02b6485[/url]
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9 |
Changed in [url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod/commit/02b6485431f8e6f4ba74c3433ab8dff1bcba523a]02b6485[/url]
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