Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Advanced custom formation widget idea

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/3/2022 4:00:38 PMGBrankAdminDeinFreund before revert after revert
Before After
1 This sounds great! Spring always felt a bit imbalanced with line move being one of the best movement tools I've ever seen in RTS, yet no way to specify plain old formations. Taking the line as the intended shape, but distributing the units more reasonably sounds like the best of both worlds. 1 This sounds great! Spring always felt a bit imbalanced with line move being one of the best movement tools I've ever seen in RTS, yet no way to specify plain old formations. Taking the line as the intended shape, but distributing the units more reasonably sounds like the best of both worlds.
2 \n 2 \n
3 As Anarchid said, don't make it too complicated too quickly. Keep it simple and configurable. This will make it more likely for others to adopt and maintain the wubget. 3 As Anarchid said, don't make it too complicated too quickly. Keep it simple and configurable. This will make it more likely for others to adopt and maintain the wubget.
4 \n 4 \n
5 As a bonus, I wonder if Spring supports move orders with both a target position and orientation? This would be good for artillery and vehicles. Vehicles not all having the same orientation in a formation leads to very inhomogenous movement afterwards. 5 As a bonus, I wonder if Spring supports move orders with both a target position and orientation, since the default move command is only position? This would be good for artillery and vehicles. Vehicles not all having the same orientation in a formation leads to very inhomogenous movement afterwards.