1 |
[q]hmm, could most of this be implemented just by using circle guard as part of line move? [/q]
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1 |
[q]hmm, could most of this be implemented just by using circle guard as part of line move? [/q]
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2 |
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2 |
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3 |
Yes. Any formation is theoretically expressible as a very specific set of circle guards, since circle guard has options for keeping the position rather than orbiting, for orient to leader, and for limited arc with given angle offset.
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3 |
Yes. Any formation is theoretically expressible as a very specific set of circle guards, since circle guard has options for keeping the position rather than orbiting, for orient to leader, and for limited arc with given angle offset.
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4 |
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4 |
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|
5 |
What
remains
is
just
all
the
logic
for
stuff
like
skirmishers
in
back
and
row
switches
etc.
|
5 |
What
remains
is
just
all
the
logic
for
stuff
like
skirmishers
in
back
and
row
switches
etc.
Maybe
also
for
changing
the
leader
when
it
dies.
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6 |
\n
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6 |
\n
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7 |
[img]https://i.ibb.co/tMSWycq/image.png[/img]
|
7 |
[img]https://i.ibb.co/tMSWycq/image.png[/img]
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