1 |
I
feel
pretty
confident
that
it's
a
pathing
issue,
not
commands
getting
lost.
Think
about
it
as
if
you're
doing
a
bombing
run
--
when
you
drop
the
bomb,
the
bomber's
going
to
tend
to
go
in
that
direction
and
kind
of
make
a
circle
around,
with
an
acceleration
force
in
the
direction
it's
attempting
to
head
to.
If
you
click-move
the
plane
to
go
back
to
your
base
right
when
it's
at
the
elbow
of
that
acceleration
curve,
depending
on
if
you
click
before
or
after
that
elbow,
then
the
pathing
will
either
go
left
or
it'll
go
right.
So
in
the
plane's
attempt
to
"correct"
itself
by
having
an
acceleration
going
the
opposite
way,
it
ends
up
going
straight
until
the
acceleration
catches
up,
allowing
it
to
finally
turn
around.
It's
kinda
like
slamming
on
the
brakes,
but
with
air
dynamics.
A
pathing
lookahead
could
easily
solve
this
specific
problem.
|
1 |
I
feel
pretty
confident
that
it's
a
pathing
issue,
not
commands
getting
lost.
Think
about
it
as
if
you're
doing
a
bombing
run
--
when
you
drop
the
bomb,
the
bomber's
going
to
tend
to
go
in
that
direction
and
kind
of
make
a
circle
around,
with
an
acceleration
force
in
the
direction
it's
attempting
to
head
to.
If
you
click-move
the
plane
to
go
back
to
your
base
right
when
it's
at
the
elbow
of
that
acceleration
curve,
depending
on
if
you
click
before
or
after
that
elbow,
then
the
pathing
will
either
go
left
or
it'll
go
right.
So
in
the
plane's
attempt
to
"correct"
itself
by
having
an
acceleration
going
the
opposite
way,
it
ends
up
going
straight
until
the
acceleration
catches
up,
allowing
it
to
finally
turn
around.
It's
kinda
like
slamming
on
the
brakes,
but
with
air's
braking
dynamics.
A
pathing
lookahead
could
easily
solve
this
specific
problem.
|