1 |
After
returning
to
Zero-K
after
a
long
hiatus,
I've
recently
discovered
the
"retreat
zone"
feature,
which
sounds
very
useful.
However,
upon
trying
to
use
it
some
it's
been
rather
less
useful
than
I
thought
at
first,
because
its
interaction
with
command
groups
is
rather
suboptimal:
|
1 |
After
returning
to
Zero-K
after
a
long
hiatus,
I've
recently
discovered
the
"retreat
zone"
feature,
which
sounds
very
useful.
However,
upon
trying
to
use
it
it's
been
rather
less
useful
than
I
thought
at
first,
because
its
interaction
with
command
groups
seems
rather
suboptimal:
|
2 |
\n
|
2 |
\n
|
3 |
Specifically, I usually micro my front line using command groups by unit type, for instance command group 1 for assault units, command group 2 for artillery, and so on. If I activate retreat for my assault units, the following tends to happen:
|
3 |
Specifically, I usually micro my front line using command groups by unit type, for instance command group 1 for assault units, command group 2 for artillery, and so on. If I activate retreat for my assault units, the following tends to happen:
|
4 |
\n
|
4 |
\n
|
5 |
1. Clash with enemy forces, some assault units retreat.
|
5 |
1. Clash with enemy forces, some assault units retreat.
|
6 |
2. The nearby enemies are defeated.
|
6 |
2. The nearby enemies are defeated.
|
7 |
3. Press "2" to select artillery and right drag to move them closer.
|
7 |
3. Press "2" to select artillery and right drag to move them closer.
|
8 |
4. Press "1" to select assaults and "A" left drag to resume the advance.
|
8 |
4. Press "1" to select assaults and "A" left drag to resume the advance.
|
9 |
5. Player notices that the heavily damaged assaults have stopped retreating and are rejoining the front line.
|
9 |
5. Player notices that the heavily damaged assaults have stopped retreating and are rejoining the front line.
|
10 |
6. Player stops the advance, manually orders the damaged units to retreat, selects the remaining ones.
|
10 |
6. Player stops the advance, manually orders the damaged units to retreat, selects the remaining ones.
|
11 |
7. Player doesn't dare press "1" to select the units during battle.
|
11 |
7. Player doesn't dare press "1" to select the units during battle.
|
12 |
8. Repaired units advance to the previous front line, where I don't see them until I take a break from fighting, wait for all units to repair, select them with "1" and order them reform.
|
12 |
8. Repaired units advance to the previous front line, where I don't see them until I take a break from fighting, wait for all units to repair, select them with "1" and order them reform.
|
13 |
\n
|
13 |
\n
|
14 |
For a feature designed to reduce micro, this seems to require quite a lot of my attention?
|
14 |
For a feature designed to reduce micro, this seems to require quite a lot of my attention?
|
15 |
\n
|
15 |
\n
|
16 |
How can I efficiently select my battle-ready units, some of which may be returning from the retreat zone and therefore be off-screen, by type?
|
16 |
How can I efficiently select my battle-ready units, some of which may be returning from the retreat zone and therefore be off-screen, by type?
|