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How to deal with skirmisher spam?

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Date Editor Before After
1/16/2022 7:28:19 AMTWrankshin_getter before revert after revert
1/16/2022 7:22:00 AMTWrankshin_getter before revert after revert
Before After
1 I think the hard part about playing tanks is that there is no fixed, smooth force mix and strategy with changes in scale. 1 I think the hard part about playing tanks is that there is no fixed, smooth force mix and strategy with changes in scale.
2 \n 2 \n
3 \n 3 \n
4 It seems fairly workable for most factories to go 4 It seems fairly workable for most factories to go
5 Raider -> Raider + Skirm -> Riot + Skirm -> Riot + Skirm + Artillery 5 Raider -> Raider + Skirm -> Riot + Skirm -> Riot + Skirm + Artillery
6 --- 6 ---
7 Without skirm, you have to counter the above with 7 Without skirm, you have to counter the above with
8 \n 8 \n
9 Raider flank 9 Raider flank
10 -> 10 ->
11 Assault Over Run 11 Assault Over Run
12 -> 12 ->
13 Artillery (+tower) push 13 Artillery (+tower) push
14 \n 14 \n
15 ---> very late game: area cloak
16 \n
15 It is additionally even more problematic when the skirm-ball have slow effect somewhere, making over running hard. That said I don't choose tanks in 1v1 so.... 17 It is additionally even more problematic when the skirm-ball have slow effect somewhere, making over running hard. That said I don't choose tanks in 1v1 so....
16 \n 18 \n
17 That said I would try using welder to tank the first shot at lower force densities. That is better than mino levels of hp/cost, comes early and is useful for tactical healing/on the spot procing and since it isn't the one doing damage, getting multiple slow effects stacked on it is no problem. 19 That said I would try using welder to tank the first shot at lower force densities. That is better than mino levels of hp/cost, comes early and is useful for tactical healing/on the spot procing and since it isn't the one doing damage, getting multiple slow effects stacked on it is no problem.