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Random Maps for Lobsters Too!

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Date Editor Before After
1/21/2022 4:55:04 PMUSrankDave[tB] before revert after revert
Before After
1 I was very impressed by Random Plateaus and Violet Rampart Generator, but wanted to try something in between: More Randomness in Terrain than Rampart Generator but in a more limited way than Random Plateaus. I also wanted to make maps that were specifically made for the big pot, as I get tired of seeing the same maps over and over again, and the current random maps don't scale all that well to large games. 1 I was very impressed by Random Plateaus and Violet Rampart Generator, but wanted to try something in between: More Randomness in Terrain than Rampart Generator but in a more limited way than Random Plateaus. I also wanted to make maps that were specifically made for the big pot, as I get tired of seeing the same maps over and over again, and the current random maps don't scale all that well to large games.
2 \n 2 \n
3 I Present to you: 3 I Present to you:
4 \n 4 \n
5 Rainbow Comet: http://zero-k.info/Maps/Detail/61344 5 Rainbow Comet: http://zero-k.info/Maps/Detail/61344
6 [spoiler][img]https://cdn.discordapp.com/attachments/906661105374494833/934083020548345876/minimapComet.png[/img][/spoiler] 6 [spoiler][img]https://cdn.discordapp.com/attachments/906661105374494833/934083020548345876/minimapComet.png[/img][/spoiler]
7 LimeQuat Republic: http://zero-k.info/Maps/Detail/61345 7 LimeQuat Republic: http://zero-k.info/Maps/Detail/61345
8 [spoiler][img]https://cdn.discordapp.com/attachments/906661105374494833/934082994401083392/minimapRepublic.png[/img][/spoiler] 8 [spoiler][img]https://cdn.discordapp.com/attachments/906661105374494833/934082994401083392/minimapRepublic.png[/img][/spoiler]
9 Alphabet Siege Dry: http://zero-k.info/Maps/Detail/61346 9 Alphabet Siege Dry: http://zero-k.info/Maps/Detail/61346
10 [spoiler][img]https://cdn.discordapp.com/attachments/906661105374494833/934083049736523836/minimapASD.png[/img][/spoiler] 10 [spoiler][img]https://cdn.discordapp.com/attachments/906661105374494833/934083049736523836/minimapASD.png[/img][/spoiler]
11 \n 11 \n
12 Will be Adding more detailed information and screenshots to the individual map threads. 12 Screenshots are in the individual map threads.
13 \n 13 \n
14 The Code is all from https://github.com/GoogleFrog/Random-Map, with hardcoding and additions(feature placing, texture generation speed up). 14 The Code is all from https://github.com/GoogleFrog/Random-Map, with hardcoding and additions(feature placing, texture generation speed up).
15 \n 15 \n
16 Special Thanks to: 16 Special Thanks to:
17 \n 17 \n
18 Anarchid, Beherith and GoogleFrog for features and advice. Niarteloc and Techhead for the idea of "Rainbow" in Rainbow Comet. 18 Anarchid, Beherith and GoogleFrog for features and advice. Niarteloc and Techhead for the idea of "Rainbow" in Rainbow Comet.
19 \n 19 \n
20 Special Apologies to: 20 Special Apologies to:
21 \n 21 \n
22 GoogleFrog for generally defacing your very nice code when I felt like it, and hardcoding instead of building mirror symmetry. 22 GoogleFrog for generally defacing your very nice code when I felt like it, and hardcoding instead of building mirror symmetry.
23 \n 23 \n
24 [spoiler]I was not able to develop an error-free method of voronoi generation for mirror symmetry, and when it did work -- generally the midway line was still present because you always get edges there anyways[/spoiler] 24 [spoiler]I was not able to develop an error-free method of voronoi generation for mirror symmetry, and when it did work -- generally the midway line was still present because you always get edges there anyways[/spoiler]
25 \n 25 \n
26 P.S. 26 P.S.
27 [spoiler]I wanted to make the minimaps that displayed in the lobby these ones with square rather than rectangular proportions, but neither specifying it in the smf or mapinfo seemed to do the trick. Not sure if an admin could help with this?[/spoiler] 27 [spoiler]I wanted to make the minimaps that displayed in the lobby these ones with square rather than rectangular proportions, but neither specifying it in the smf or mapinfo seemed to do the trick. Not sure if an admin could help with this?[/spoiler]