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Random Maps for Lobsters Too!

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Date Editor Before After
1/24/2022 7:53:27 PMUSrankDave[tB] before revert after revert
Before After
1 New Versions: 1 New Versions:
2 \n 2 \n
3 Rainbow Comet: http://zero-k. info/Maps/Detail/61357 3 Rainbow Comet: http://zero-k. info/Maps/Detail/61360
4 changelog: 4 changelog:
5 -Moved mexes further away from map border, and allowed them to be closer together 5 -Moved mexes further away from map border, and allowed them to be closer together
6 \n 6 \n
7 Alphabet Siege: http://zero-k.info/Maps/Detail/61358 7 Alphabet Siege: http://zero-k.info/Maps/Detail/61358
8 changelog: 8 changelog:
9 -South is now lowground, north is highground 9 -South is now lowground, north is highground
10 -geos no longer spawn on slopes or right next to eachother 10 -geos no longer spawn on slopes or right next to eachother
11 -fixed a rare dividing by zero bug 11 -fixed a rare dividing by zero bug
12 -made symmetry line less visible, usually 12 -made symmetry line less visible, usually
13 -added 1-2 mex 13 -added 1-2 mex
14 \n 14 \n
15 LimeQuat Republic: http://zero-k.info/Maps/Detail/61359 15 LimeQuat Republic: http://zero-k.info/Maps/Detail/61359
16 changelog: 16 changelog:
17 -Disallowed default start positions from being inside lava 17 -Disallowed default start positions from being inside lava
18 -Made mex and terrain generation slightly more consistent 18 -Made mex and terrain generation slightly more consistent
19 -Disallowed mexes and geos from spawning on top of cliffs 19 -Disallowed mexes and geos from spawning on top of cliffs
20 -Fixed bug where mid supermex could spawn inside of lava lake 20 -Fixed bug where mid supermex could spawn inside of lava lake