1 |
can we talk about dirtbags?
|
1 |
can we talk about dirtbags?
|
2 |
suggestions:
|
2 |
suggestions:
|
3 |
* hill-auto-decay
|
3 |
* hill-auto-decay
|
4 |
* zerocost terrain restore
|
4 |
* zerocost terrain restore
|
5 |
\n
|
5 |
\n
|
6 |
can we talk about shield-link? at a certain point, it just stacks too well with no risk/cost increase :
|
6 |
can we talk about shield-link? at a certain point, it just stacks too well with no risk/cost increase :
|
7 |
suggestions:
|
7 |
suggestions:
|
8 |
* limit link transferred energy
|
8 |
* limit link transferred energy
|
9 |
*
cool-down
for
recharge
or
link
when
damaged
(
cannot
gain
hp
for
10?
sec
after
last
hit)
|
9 |
*
limit
max
links
(
to
3?)
|
|
|
10 |
* cool-down for recharge/link when damaged (cannot gain hp for 10? sec after last hit)
|
10 |
* nerf energy upkeep for recharging
|
11 |
* nerf energy upkeep for recharging
|
11 |
* nerf energy upkeep when fully charged
|
12 |
* nerf energy upkeep when fully charged
|