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GL renderer : Radeon RX 570 Series (POLARIS10, DRM 3.42.0, 5.15.0-0.bpo.2-amd64, LLVM 11.0.1)
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GL renderer : Radeon RX 570 Series (POLARIS10, DRM 3.42.0, 5.15.0-0.bpo.2-amd64, LLVM 11.0.1)
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\n
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\n
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Yes, bumpmapped water works for me since the recent update.
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Yes, bumpmapped water works for me since the recent update.
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\n
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\n
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infolog.
txt
details:
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infolog.
txt
details
(
different
map
probably)
:
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[spoiler]
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[spoiler]
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{{{
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{{{
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[t=00:00:00.123274] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
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[t=00:00:00.123274] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
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[t=00:00:00.124672] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
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[t=00:00:00.124672] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
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[t=00:00:00.124724] [GR::SetWindowAttributes][1] cfgFullScreen=1 newRes=<2560,1440>
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[t=00:00:00.124724] [GR::SetWindowAttributes][1] cfgFullScreen=1 newRes=<2560,1440>
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[t=00:00:00.471930] [GR::LogVersionInfo]
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[t=00:00:00.471930] [GR::LogVersionInfo]
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[t=00:00:00.471937] SDL version : 2.0.14 (linked) / 2.0.8 (compiled)
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[t=00:00:00.471937] SDL version : 2.0.14 (linked) / 2.0.8 (compiled)
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[t=00:00:00.471942] GL version : 4.6 (Compatibility Profile) Mesa 20.3.5
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[t=00:00:00.471942] GL version : 4.6 (Compatibility Profile) Mesa 20.3.5
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[t=00:00:00.471946] GL vendor : AMD
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[t=00:00:00.471946] GL vendor : AMD
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[t=00:00:00.471951] GL renderer : Radeon RX 570 Series (POLARIS10, DRM 3.42.0, 5.15.0-0.bpo.2-amd64, LLVM 11.0.1)
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[t=00:00:00.471951] GL renderer : Radeon RX 570 Series (POLARIS10, DRM 3.42.0, 5.15.0-0.bpo.2-amd64, LLVM 11.0.1)
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[t=00:00:00.471955] GLSL version: 4.60
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[t=00:00:00.471955] GLSL version: 4.60
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[t=00:00:00.471960] GLEW version: 2.2.0
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[t=00:00:00.471960] GLEW version: 2.2.0
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[t=00:00:00.471964] GPU memory : 12782MB (total) / 12782MB (available)
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[t=00:00:00.471964] GPU memory : 12782MB (total) / 12782MB (available)
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[t=00:00:00.472000] SDL swap-int: -1
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[t=00:00:00.472000] SDL swap-int: -1
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[t=00:00:00.472005] SDL driver : x11
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[t=00:00:00.472005] SDL driver : x11
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[t=00:00:00.472010]
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[t=00:00:00.472010]
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[t=00:00:00.472016] Initialized OpenGL Context: 4.6 (Compat)
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[t=00:00:00.472016] Initialized OpenGL Context: 4.6 (Compat)
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[t=00:00:00.472020] ARB shader support : 1
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[t=00:00:00.472020] ARB shader support : 1
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[t=00:00:00.472025] GLSL shader support : 1
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[t=00:00:00.472025] GLSL shader support : 1
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[t=00:00:00.472030] GL4 support : 1
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25 |
[t=00:00:00.472030] GL4 support : 1
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[t=00:00:00.472035] FBO extension support : 1
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26 |
[t=00:00:00.472035] FBO extension support : 1
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[t=00:00:00.472042] NVX GPU mem-info support : 1
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27 |
[t=00:00:00.472042] NVX GPU mem-info support : 1
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28 |
[t=00:00:00.472054] ATI GPU mem-info support : 1
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28 |
[t=00:00:00.472054] ATI GPU mem-info support : 1
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29 |
[t=00:00:00.472065] NPOT-texture support : 1 (1)
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[t=00:00:00.472065] NPOT-texture support : 1 (1)
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[t=00:00:00.472078] S3TC/DXT1 texture support : 1/1
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[t=00:00:00.472078] S3TC/DXT1 texture support : 1/1
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[t=00:00:00.472086] texture query-LOD support : 1 (1)
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[t=00:00:00.472086] texture query-LOD support : 1 (1)
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[t=00:00:00.472092] MSAA frame-buffer support : 1 (1)
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[t=00:00:00.472092] MSAA frame-buffer support : 1 (1)
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[t=00:00:00.472097] Z-buffer depth : 24 (-)
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[t=00:00:00.472097] Z-buffer depth : 24 (-)
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[t=00:00:00.472114] primitive-restart support : 1 (1)
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[t=00:00:00.472114] primitive-restart support : 1 (1)
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[t=00:00:00.472119] clip-space control support: 1 (1)
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[t=00:00:00.472119] clip-space control support: 1 (1)
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[t=00:00:00.472126] seamless cube-map support : 1 (1)
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[t=00:00:00.472126] seamless cube-map support : 1 (1)
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[t=00:00:00.472132] frag-depth layout support : 1 (1)
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[t=00:00:00.472132] frag-depth layout support : 1 (1)
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[t=00:00:00.472138] persistent maps support : 1 (1)
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[t=00:00:00.472138] persistent maps support : 1 (1)
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[t=00:00:00.472143]
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[t=00:00:00.472143]
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[t=00:00:00.472148] max. FBO samples : 8
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[t=00:00:00.472148] max. FBO samples : 8
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[t=00:00:00.472153] max. texture size : 16384
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[t=00:00:00.472153] max. texture size : 16384
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[t=00:00:00.472162] max. texture anisotropy level: 16.000000
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[t=00:00:00.472162] max. texture anisotropy level: 16.000000
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[t=00:00:00.472167] max. vec4 varyings/attributes: 32/16
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[t=00:00:00.472167] max. vec4 varyings/attributes: 32/16
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[t=00:00:00.472173] max. draw-buffers : 8
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[t=00:00:00.472173] max. draw-buffers : 8
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[t=00:00:00.472178] max. rec. indices/vertices : 3000/3000
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[t=00:00:00.472178] max. rec. indices/vertices : 3000/3000
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[t=00:00:00.472183] max. uniform buffer-bindings : 90
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[t=00:00:00.472183] max. uniform buffer-bindings : 90
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[t=00:00:00.472188] max. uniform block-size : 65536KB
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[t=00:00:00.472188] max. uniform block-size : 65536KB
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[t=00:00:00.472193] max. storage buffer-bindings : 80
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48 |
[t=00:00:00.472193] max. storage buffer-bindings : 80
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[t=00:00:00.472198] max. storage block-size : 2047MB
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[t=00:00:00.472198] max. storage block-size : 2047MB
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[t=00:00:00.472203]
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[t=00:00:00.472203]
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[t=00:00:00.472209] enable AMD-hacks : 1
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[t=00:00:00.472209] enable AMD-hacks : 1
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[t=00:00:00.472214] compress MIP-maps: 0
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[t=00:00:00.472214] compress MIP-maps: 0
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[t=00:00:00.472230] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
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[t=00:00:00.472230] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
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[t=00:00:00.472468] [GR::UpdateGLConfigs]
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[t=00:00:00.472468] [GR::UpdateGLConfigs]
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[t=00:00:00.472490] [VSync::SetInterval] interval=0 (disabled)
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[t=00:00:00.472490] [VSync::SetInterval] interval=0 (disabled)
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[t=00:00:00.472494] [GR::UpdateGLGeometry][1] winSize=<1,1>
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[t=00:00:00.472494] [GR::UpdateGLGeometry][1] winSize=<1,1>
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[t=00:00:00.472509] [GR::UpdateScreenMatrices] vpx=2560.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=2560, screenPosY=0
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[t=00:00:00.472509] [GR::UpdateScreenMatrices] vpx=2560.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=2560, screenPosY=0
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[t=00:00:00.472513] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
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[t=00:00:00.472513] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
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[t=00:00:00.472517] [GR::InitGLState]
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[t=00:00:00.472517] [GR::InitGLState]
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[t=00:00:00.473416] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (fullscreen::decorated)
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[t=00:00:00.473416] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (fullscreen::decorated)
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\n
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\n
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}}}
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}}}
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[/spoiler]
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[/spoiler]
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\n
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\n
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