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[q] Designing the game around 16v16 seems like one huge game of whack-a-mole. [/q]
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[q] Designing the game around 16v16 seems like one huge game of whack-a-mole. [/q]
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I agree that shields become really absurd at some point. I don`t think 10+ shields are ever build outside of clusterpots.
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I agree that shields become really absurd at some point. I don`t think 10+ shields are ever build outside of clusterpots.
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[q] Every time one addresses a particular manifestation of degeneracy
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[q] Every time one addresses a particular manifestation of degeneracy
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(shields/artillery/dirtbags/whatever the flavour of the month is) another one takes its place. [/q]
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(shields/artillery/dirtbags/whatever the flavour of the month is) another one takes its place. [/q]
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Completely agree, but we have started to play it already. I have to admit, there was a brief phase where cloaked spam was the cancer of the hour, and that was the only time when cancer was actually enjoyable for me personally. More enjoyable than the current lance/impaler-bs.
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Completely agree, but we have started to play it already. I have to admit, there was a brief phase where cloaked spam was the cancer of the hour, and that was the only time when cancer was actually enjoyable for me personally. More enjoyable than the current lance/impaler-bs.
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What I mean is that if we can`t find a balanced version of the game, we might maybe try to find an enjoyable one. Idk how other players think about this, but I don`t think it is fun being pork-pushed despite having 2 merlins.
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