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B1321077 29 on Banana Republic v1.0.1 (Multiplayer)

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Date Editor Before After
3/14/2022 12:51:30 PMAUrankAdminAquanim before revert after revert
Before After
1 To clarify my opinion: 1 To clarify my opinion:
2 \n 2 \n
3 * I don't have a strong opinion about shield spam as seen in this game. 3 * I don't have a strong opinion as to whether something needs to be done about shield spam as seen in this game.
4 \n 4 \n
5 * I think that Dirtbag spam is typically not being responded to effectively, and that if the community learns more about how to respond to Dirtbag spam it will be less annoying. 5 * I think that Dirtbag spam is typically not being responded to effectively, and that if the community learns more about how to respond to Dirtbag spam it will be less annoying.
6 \n 6 \n
7 * I think that Dirtbag spam is one of a limited number of strategies effective against, for example, Lance-heavy strategies commonly held to be strong in dense team games. As such it has the potential to contribute to a varied and healthy metagame. 7 * I think that Dirtbag spam is one of a limited number of strategies effective against, for example, Lance-heavy strategies commonly held to be strong in dense team games. As such it has the potential to contribute to a varied and healthy metagame, and I would not like to see that wasted.
8 \n 8 \n
9 * Despite the previous two points, *some* change to Dirtbag may be a good idea, but I would like to see more thought put into working out ways to beat it first. Personally I think one of the best counters is indirect in this case; a Dirtbag-spamming opponent has typically also made it difficult for *them* to attack *you*, so rushing a tacsilo/nuke/superweapon/whatever is appropriate becomes a stronger option. 9 * Despite the previous two points, *some* change to Dirtbag may be a good idea, but I would like to see more thought put into working out ways to beat it first. Personally I think one of the best counters is indirect; a Dirtbag-spamming opponent has typically also made it difficult for *them* to attack *you*, so rushing a tacsilo/nuke/superweapon/whatever is appropriate becomes a stronger option.