Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map ideas based on interesting start boxes.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/27/2022 2:46:22 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]I feel that this is likely to result in a lot of cheese games and the north end of the map going largely uncontested. Rogues River when close start positions were enabled was a bit like this.[/quote] 1 [quote]I feel that this is likely to result in a lot of cheese games and the north end of the map going largely uncontested. Rogues River when close start positions were enabled was a bit like this.[/quote]
2 Spawn a bunch of turrets along the edge? Scale to playercount, make unreclaimable, possibly have them decay somehow. 2 Spawn a bunch of turrets along the edge? Scale to playercount, make unreclaimable, possibly have them decay somehow. Throw in some supercharged area shield so it's not just a tacnuke/arty rush either.
3 [spoiler][img]https://i.imgur.com/gbprumn.png[/img][/spoiler] 3 [spoiler][img]https://i.imgur.com/gbprumn.png[/img][/spoiler]