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B1349358 28 on Comet Catcher Redux v3.1 (Multiplayer)

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Date Editor Before After
4/22/2022 11:06:57 AMDErankAdminmojjj before revert after revert
4/22/2022 12:08:45 AMunknownrankShaman before revert after revert
4/22/2022 12:08:11 AMunknownrankShaman before revert after revert
4/22/2022 12:06:54 AMunknownrankShaman before revert after revert
Before After
1 After reviewing the replay, I saw nothing malicious/modactionable in this replay. 1 After reviewing the replay, I saw nothing malicious/modactionable in this replay.
2 \n 2 \n
3 Analysis notes here: 3 Analysis notes here:
4 [spoiler] 4 [spoiler]
5 \n 5 \n
6 At the point in which @TechAUmNu complained about "lag" there were ~[b]1.600 units in play[/b], of which 140 of which were dirtbags from @NanoPirate. At 40:27, there are exactly 1.594 units in play, of which 292 are dirtbags from both @Astran and @NanoPirate. According to the graph, @NanoPirate's army value was 4860 which would mean 162 dirtbags at worst case. 6 At the point in which @TechAUmNu complained about "lag" there were ~[b]1.600 units in play[/b], of which 140 of which were dirtbags from @NanoPirate. At 40:27, there are exactly 1.594 units in play, of which 292 are dirtbags from both @Astran and @NanoPirate. According to the graph, @NanoPirate's army value was 4860 which would mean 162 dirtbags at worst case.
7 \n 7 \n
8 In fact, at 75% into the replay ( 40:48) , the shield fac producing NanoPirate's dirtbags gets killed ( even though it has only been producing dirtbags at a rate of 10m/s) . @Astran, who has 20m/s into dirtbags continues to produce dirtbag. At this point both @Astran and @Izirayd are both producing fleas and dirtbags. This is where peak dirtbag from @NanoPirate has occurred. 8 In fact, at 75% into the replay ( 40:48) , the shield fac producing NanoPirate's dirtbags gets killed ( even though it has only been producing dirtbags at a rate of 10m/s) . @Astran, who has 20m/s into dirtbags continues to produce dirtbag. At this point both @Astran and @izirayd are both producing fleas and dirtbags. This is where peak dirtbag from @NanoPirate has occurred.
9 \n 9 \n
10 80% into the replay, Unit Count is at 1542 (136 fleas, 238 dirtbag). The shield fac dies again at some point and production stalls as the game closes. 10 80% into the replay, Unit Count is at 1542 (136 fleas, 238 dirtbag). The shield fac dies again at some point and production stalls as the game closes.
11 [/spoiler] 11 [/spoiler]
12 \n 12 \n
13 Conclusion: To solely blame the lag on @NanoPirate is uncalled for @Sab. At one point both @Astran and @izirayd were contributing with dirtbags ( 20bp/s) and Fleas, respectively, assuming these vague comments were directed towards unit spam "lag". No actual malicious action was taken from @NanoPirate, and for the most part they were just sitting in the rear making dirtbags at 10bp/sec unassisted or making singularities. The other players complaining of latency had some rough spots of CPU ( a lot of red) or may have had poor frame rate, but to blame it on @NanoPirate is uncalled for. 13 Conclusion: To solely blame the lag on @NanoPirate is uncalled for @Saab. At one point both @Astran and @izirayd were contributing with dirtbags ( 20bp/s) and Fleas, respectively, assuming these vague comments were directed towards unit spam "lag". No actual malicious action was taken from @NanoPirate, and for the most part they were just sitting in the rear making dirtbags at 10bp/sec unassisted or making singularities. The other players complaining of latency had some rough spots of CPU ( a lot of red) or may have had poor frame rate, but to blame it on @NanoPirate is uncalled for.