1 |
After reviewing the replay, I saw nothing malicious/modactionable in this replay.
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1 |
After reviewing the replay, I saw nothing malicious/modactionable in this replay.
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2 |
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2 |
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3 |
Analysis notes here:
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3 |
Analysis notes here:
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4 |
[spoiler]
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4 |
[spoiler]
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5 |
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5 |
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6 |
At the point in which @TechAUmNu complained about "lag" there were ~[b]1.600 units in play[/b], of which 140 of which were dirtbags from @NanoPirate. At 40:27, there are exactly 1.594 units in play, of which 292 are dirtbags from both @Astran and @NanoPirate. According to the graph, @NanoPirate's army value was 4860 which would mean 162 dirtbags at worst case.
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6 |
At the point in which @TechAUmNu complained about "lag" there were ~[b]1.600 units in play[/b], of which 140 of which were dirtbags from @NanoPirate. At 40:27, there are exactly 1.594 units in play, of which 292 are dirtbags from both @Astran and @NanoPirate. According to the graph, @NanoPirate's army value was 4860 which would mean 162 dirtbags at worst case.
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7 |
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7 |
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8 |
In
fact,
at
75%
into
the
replay
(
40:48)
,
the
shield
fac
producing
NanoPirate's
dirtbags
gets
killed
(
even
though
it
has
only
been
producing
dirtbags
at
a
rate
of
10m/s)
.
@Astran,
who
has
20m/s
into
dirtbags
continues
to
produce
dirtbag.
At
this
point
both
@Astran
and
@Izirayd
are
both
producing
fleas
and
dirtbags.
This
is
where
peak
dirtbag
from
@NanoPirate
has
occurred.
|
8 |
In
fact,
at
75%
into
the
replay
(
40:48)
,
the
shield
fac
producing
NanoPirate's
dirtbags
gets
killed
(
even
though
it
has
only
been
producing
dirtbags
at
a
rate
of
10m/s)
.
@Astran,
who
has
20m/s
into
dirtbags
continues
to
produce
dirtbag.
At
this
point
both
@Astran
and
@izirayd
are
both
producing
fleas
and
dirtbags.
This
is
where
peak
dirtbag
from
@NanoPirate
has
occurred.
|
9 |
\n
|
9 |
\n
|
10 |
80% into the replay, Unit Count is at 1542 (136 fleas, 238 dirtbag). The shield fac dies again at some point and production stalls as the game closes.
|
10 |
80% into the replay, Unit Count is at 1542 (136 fleas, 238 dirtbag). The shield fac dies again at some point and production stalls as the game closes.
|
11 |
[/spoiler]
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11 |
[/spoiler]
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12 |
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12 |
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13 |
Conclusion:
To
solely
blame
the
lag
on
@NanoPirate
is
uncalled
for
@Sab.
At
one
point
both
@Astran
and
@izirayd
were
contributing
with
dirtbags
(
20bp/s)
and
Fleas,
respectively,
assuming
these
vague
comments
were
directed
towards
unit
spam
"lag".
No
actual
malicious
action
was
taken
from
@NanoPirate,
and
for
the
most
part
they
were
just
sitting
in
the
rear
making
dirtbags
at
10bp/sec
unassisted
or
making
singularities.
The
other
players
complaining
of
latency
had
some
rough
spots
of
CPU
(
a
lot
of
red)
or
may
have
had
poor
frame
rate,
but
to
blame
it
on
@NanoPirate
is
uncalled
for.
|
13 |
Conclusion:
To
solely
blame
the
lag
on
@NanoPirate
is
uncalled
for
@Saab.
At
one
point
both
@Astran
and
@izirayd
were
contributing
with
dirtbags
(
20bp/s)
and
Fleas,
respectively,
assuming
these
vague
comments
were
directed
towards
unit
spam
"lag".
No
actual
malicious
action
was
taken
from
@NanoPirate,
and
for
the
most
part
they
were
just
sitting
in
the
rear
making
dirtbags
at
10bp/sec
unassisted
or
making
singularities.
The
other
players
complaining
of
latency
had
some
rough
spots
of
CPU
(
a
lot
of
red)
or
may
have
had
poor
frame
rate,
but
to
blame
it
on
@NanoPirate
is
uncalled
for.
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