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[quote]How do you determine if it is irreconciable or not? In other words: At what point would you be convinced?[/quote]
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[quote]How do you determine if it is irreconciable or not? In other words: At what point would you be convinced?[/quote]
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I think I could be convinced if the sea meta was clearly degenerate (e.g. repeatedly boiling down to a relatively small number of unfun playstyles) in a way that had some meaningful link to Seawolf/Duck.
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I think I could be convinced if the sea meta was clearly degenerate (e.g. repeatedly boiling down to a relatively small number of unfun playstyles) in a way that had some meaningful link to Seawolf/Duck.
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3 |
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4 |
I am a LONG way from being convinced of that. Sea seems a lot healthier at the moment than it has been for most of the time I have been playing the game (Serpent meta, Siren meta, the multiple different Scallop metas, etc). Sea doesn't have nearly as much variation as land, but that seems mostly driven by the fact that it has many fewer factories.
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4 |
I am a LONG way from being convinced of that. Sea seems a lot healthier at the moment than it has been for most of the time I have been playing the game (Serpent meta, Siren meta, the multiple different Scallop metas, etc). Sea doesn't have nearly as much variation as land, but that seems mostly driven by the fact that it has many fewer factories.
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5 |
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6 |
If anything is a problem at the moment it is probably a surface artillery blob backed by Siren or similar (in teams anyway), and I don't think that has much to do with Seawolf/Duck.
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If anything is a problem at the moment it is probably a surface artillery blob backed by Siren or similar (in teams anyway), and I don't think that has much to do with Seawolf/Duck.
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7 |
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7 |
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8 |
I
think
I
am
more
likely
to
be
convinced
of
the
other
dot
point,
that
"units
workling
like
Seawolf/Duck
are
a
fundamental
driver
of
sea
gameplay
being
unpopular",
and
I
don't
think
I'd
be
easy
to
convince
of
that
either.
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8 |
I
think
I
am
more
likely
to
be
convinced
of
the
other
dot
point,
that
"units
workling
like
Seawolf/Duck
are
a
fundamental
driver
of
sea
gameplay
being
unpopular",
and
I
don't
think
I'd
be
easy
to
convince
of
that
either.
It
would
be
very
easy
to
end
up
with
sea
being
a
bland,
boring
and
worse
version
of
land
going
down
that
route.
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