1 |
[quote]If I were to design a second sea factory, I would at least consider splitting the existing ship units between the two new factories, and then adding new units to both to bring them up to feature-complete status. [/quote]
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1 |
[quote]If I were to design a second sea factory, I would at least consider splitting the existing ship units between the two new factories, and then adding new units to both to bring them up to feature-complete status. [/quote]
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2 |
Shipfact2 seems less fun than land-sea factories that work in multiple domains.
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2 |
Shipfact2 seems less fun than land-sea factories that work in multiple domains.
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3 |
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3 |
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4 |
And if one iterates:
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4 |
And if one iterates:
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5 |
Vehicle - Sea Surface (Hover)
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5 |
Vehicle - Sea Surface (Hover)
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6 |
Vehicle - Sea floor (amphtanks)
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6 |
Vehicle - Sea floor (amphtanks)
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7 |
Bots - Sea floor (amphbots)
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7 |
Bots - Sea floor (amphbots)
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8 |
Bots - Sea Surface (swimbots ? alligator/frog bots of doom!!!1?!!!!)
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8 |
Bots - Sea Surface (swimbots ? alligator/frog bots of doom!!!1?!!!!)
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9 |
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9 |
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10 |
Then there is spider/air/jump combo with sea, but that is really high on the gimmick scale.
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10 |
Then there is spider/air/jump combo with sea, but that is really high on the gimmick scale.
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11 |
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11 |
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12 |
As
for
ships,
didn't
the
old
very
expensive
ship
design
work
poorly
and
unit
costs
had
to
be
scaled
down?
Pure
heavy
facts
seems
hard
to
balance.
If
I
am
to
go
for
a
new
"thematic"
sea
only
factory
I'd
probably
go
for
hydrofoils/Catamarine/Trimaran
as
the
fast
sea
factory.
|
12 |
As
for
ships,
didn't
the
old
very
expensive
ship
design
work
poorly
and
unit
costs
had
to
be
scaled
down?
Pure
heavy
facts
seems
hard
to
balance.
If
I
am
to
go
for
a
new
"thematic"
sea
only
factory
I'd
probably
go
for
hydrofoils/Catamaran/Trimaran
as
the
fast
sea
factory.
|