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Unlock the potential of SEA: a Pitch for new additions

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Date Editor Before After
5/23/2022 3:25:50 AMTWrankshin_getter before revert after revert
Before After
1 [quote]If I were to design a second sea factory, I would at least consider splitting the existing ship units between the two new factories, and then adding new units to both to bring them up to feature-complete status. [/quote] 1 [quote]If I were to design a second sea factory, I would at least consider splitting the existing ship units between the two new factories, and then adding new units to both to bring them up to feature-complete status. [/quote]
2 Shipfact2 seems less fun than land-sea factories that work in multiple domains. 2 Shipfact2 seems less fun than land-sea factories that work in multiple domains.
3 \n 3 \n
4 And if one iterates: 4 And if one iterates:
5 Vehicle - Sea Surface (Hover) 5 Vehicle - Sea Surface (Hover)
6 Vehicle - Sea floor (amphtanks) 6 Vehicle - Sea floor (amphtanks)
7 Bots - Sea floor (amphbots) 7 Bots - Sea floor (amphbots)
8 Bots - Sea Surface (swimbots ? alligator/frog bots of doom!!!1?!!!!) 8 Bots - Sea Surface (swimbots ? alligator/frog bots of doom!!!1?!!!!)
9 \n 9 \n
10 Then there is spider/air/jump combo with sea, but that is really high on the gimmick scale. 10 Then there is spider/air/jump combo with sea, but that is really high on the gimmick scale.
11 \n 11 \n
12 As for ships, didn't the old very expensive ship design work poorly and unit costs had to be scaled down? Pure heavy facts seems hard to balance. If I am to go for a new "thematic" sea only factory I'd probably go for hydrofoils/Catamarine/Trimaran as the fast sea factory. 12 As for ships, didn't the old very expensive ship design work poorly and unit costs had to be scaled down? Pure heavy facts seems hard to balance. If I am to go for a new "thematic" sea only factory I'd probably go for hydrofoils/Catamaran/Trimaran as the fast sea factory.