1 |
[quote]Shipfact2 seems less fun than land-sea factories that work in multiple domains.[/quote]
|
1 |
[quote]Shipfact2 seems less fun than land-sea factories that work in multiple domains.[/quote]
|
2 |
There's a difficult balancing act with hybrid land-sea factories; for the balance to work across a reasonable variety of maps, the hybrid factories like amph/hover need to be quite a bit worse (or at least, less able to stand alone) at sea compared to the ship factor(y/ies).
|
2 |
There's a difficult balancing act with hybrid land-sea factories; for the balance to work across a reasonable variety of maps, the hybrid factories like amph/hover need to be quite a bit worse (or at least, less able to stand alone) at sea compared to the ship factor(y/ies).
|
3 |
\n
|
3 |
\n
|
4 |
I
think
there
is
scope
for
a
new
sea
factory
to
have
a
bit
more
capability
on
land
than
the
existing
ship
factory
(
for
example,
a
hybrid
assault
unit
that
helps
to
expand
a
foothold
for
a
beach
landing)
,
but
making
it
another
fully
hybrid
factory
like
amph/hover
seems
like
it
is
making
that
space
pretty
crowded,
without
increasing
the
variety
of
plops
in
1v1
games
on
mostly-water
maps.
|
4 |
I
think
there
is
scope
for
a
new
sea
factory
to
have
a
bit
more
capability
on
land
than
the
existing
ship
factory
(
for
example,
a
hybrid-terrain
assault
unit
that
helps
to
expand
a
foothold
for
a
beach
landing)
,
but
making
it
another
fully
hybrid
factory
like
amph/hover
seems
like
it
is
making
that
space
pretty
crowded,
without
increasing
the
variety
of
plops
in
1v1
games
on
mostly-water
maps.
|