1 |
I requested this many years ago because it is quite unfair to gain ELO in FFA and then be inflated in team games. The algorithm should be quite simple: 5-10 ELO drawn from each player that joins FFA games.
|
1 |
I requested this many years ago because it is quite unfair to gain ELO in FFA and then be inflated in team games. The algorithm should be quite simple: 5-10 ELO drawn from each player that joins FFA games.
|
2 |
\n
|
2 |
\n
|
3 |
The winner of the match gets a total of 75% of the entire ELO from all players
|
3 |
The winner of the match gets a total of 75% of the entire ELO from all players
|
4 |
The second last surviving player gets 15%
|
4 |
The second last surviving player gets 15%
|
5 |
The third last gets 5%
|
5 |
The third last gets 5%
|
6 |
The Fourth last gets 5%
|
6 |
The Fourth last gets 5%
|
7 |
\n
|
7 |
\n
|
|
|
8 |
Also, we could establish some FFA tourneys games where "expansion" doesn't count that much in comparison to the tactic. I am tempted to design a sandcastles map where mexes are centered in the castle and quite a few in the middle (to promote fierce fighting only in that area).
|
8 |
\n
|
9 |
\n
|