1 |
Dante is skirm-riot combined in a single unit and that gives it flexible generalist gameplay like skirm-riot compositions but with no attrition, great for lobpots where coordination and distribution of combat power is often off. The amount of micro for cost and combat power is also quite low compared to proper skirm-riot-y comps of equal value.
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1 |
Dante is skirm-riot combined in a single unit and that gives it flexible generalist gameplay like skirm-riot compositions but with no attrition, great for lobpots where coordination and distribution of combat power is often off. The amount of micro for cost and combat power is also quite low compared to proper skirm-riot-y comps of equal value.
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2 |
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2 |
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3 |
On top of general flexibility, Dante's unique use is to shut down "cloaky BS" especially phantom walls, with a single well positioned surprise attack (from cloak, yes). This beats other anti-cloak tactics like screening unit feed or providing a easy counter battery target in fragile firewalker/badgers.
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3 |
On top of general flexibility, Dante's unique use is to shut down "cloaky BS" especially phantom walls, with a single well positioned surprise attack (from cloak, yes). This beats other anti-cloak tactics like screening unit feed or providing a easy counter battery target in fragile firewalker/badgers.
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4 |
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4 |
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5 |
Its has a pretty unique role that is balanced with unique gameplay in using the unit and in countering it. It is a pretty good strider imo, specialist heavy units take too much of a hard read on future game state and may fail if said game state do not materialize.
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5 |
Its has a pretty unique role that is balanced with unique gameplay in using the unit and in countering it. It is a pretty good strider imo, specialist heavy units take too much of a hard read on future game state and may fail if said game state do not materialize.
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6 |
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6 |
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7 |
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7 |
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8 |
Currently,
as
an
pure
assault,
dante
is
pretty
bad,
expensive,
high
barrier
to
entry,
low
hp
for
cost,
meh
speed
and
lacks
tools
to
kill
secure
(
alpha/slow/stun/etc)
in
heavy
fights.
By
the
time
dante
is
built,
the
opposing
side
is
likely
to
have
4
lances
around,
and
scattering
of
other
tools
like
placeholders,
widows,
cloaky
cyclopes
+
support,
to
shut
down
an
dante
led
assault.
As
for
rioting,
riot
is
all
about
economy
of
force
as
if
the
opponent
is
not
dumb
will
just
run
away
from
riots.
Balancing
minimum
riot
for
safety
and
maximum
in
skirm/arty
is
the
key
to
fast
and
positive
attrition
that
wins
games:
a
heavy
riot
only
works
if
it
can
be
used
in
assault
or
the
opponent
is
making
mistakes.
|
8 |
Currently,
as
an
pure
assault,
dante
is
pretty
bad,
expensive,
high
barrier
to
entry,
low
hp
for
cost,
meh
speed/range
and
lacks
tools
to
kill
secure
(
alpha/slow/stun/etc)
in
heavy
fights.
By
the
time
dante
is
built,
the
opposing
side
is
likely
to
have
4
lances
around,
and
scattering
of
other
tools
like
placeholders,
widows,
cloaky
cyclopes
+
support,
to
shut
down
an
dante
led
assault.
As
for
rioting,
riot
is
all
about
economy
of
force
as
if
the
opponent
is
not
dumb
will
just
run
away
from
riots.
Balancing
minimum
riot
for
safety
and
maximum
in
skirm/arty
is
the
key
to
fast
and
positive
attrition
that
wins
games:
a
heavy
riot
only
works
if
it
can
be
used
in
assault
or
the
opponent
is
making
mistakes.
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9 |
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9 |
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|
10 |
Dante's flexibility is what makes it effective and more fun than, say, tanks.
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10 |
Dante's flexibility is what makes it effective and more fun than, say, tanks.
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