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Djinn & Teleportation

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Date Editor Before After
5/5/2012 6:15:37 PMUSrankjseah before revert after revert
Before After
1 While I don't agree with the two-gate method (djinn risks 100% of the cost if you tele into hotzones), I totally agree with the morph from static. 1 While I don't agree with the two-gate method (djinn risks 100% of the cost if you tele into hotzones), I totally agree with the morph from static.
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3 If cons could build a static Djinn (which has more health or is cloaked say), which could morph to the current one and back, ala shield and cloaker, that would make djinn used more. 3 If cons could build a static Djinn (which has more health or is cloaked say), which could morph to the current one and back, ala shield and cloaker, that would make djinn used more.
4 \n
5 On land, you'll usually want a land factory anyway. While amph has its uses even on land, I don't necessarily want amph as my second factory when I am a land player. Usually go gunships.