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Dante

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Date Editor Before After
6/4/2022 3:59:18 PMDErankkatastrophe before revert after revert
6/4/2022 3:58:41 PMDErankkatastrophe before revert after revert
6/4/2022 3:54:47 PMDErankkatastrophe before revert after revert
Before After
1 [q] It's about the feeling that Dante dgun is unreasonably automateable. [/q] 1 [q] It's about the feeling that Dante dgun is unreasonably automateable. [/q]
2 \n 2 \n
3 I do not think it is ureasonably automatable, but maybe I do not quite get what you have in mind. I guess in case of merlin-automatisation you mean a ground-attack-order. But Dante cannot do so because that would mean standing still on front, or you constantly shoot your own units in their back. Standing still on front means you are impaler or lance-fodder. Remember to fight these, Dante needs to sneak close to them cloaked. 3 I do not think it is ureasonably automatable, but maybe I do not quite get what you have in mind. I guess in case of merlin-automatisation you mean a ground-attack-order. But Dante cannot do so because that would mean standing still on front, or you constantly shoot your own units in their back. Standing still on front means you are impaler or lance-fodder. Remember to fight these, Dante needs to sneak close to them cloaked.
4 \n 4 \n
5 [q] Dante seems to always want to be firing its dgun towards the enemy lines, so the difficulty in controlling a lot of them does seem mainly to do with there being a button to press every 20 seconds [/q] 5 [q] Dante seems to always want to be firing its dgun towards the enemy lines, so the difficulty in controlling a lot of them does seem mainly to do with there being a button to press every 20 seconds [/q]
6 \n 6 \n
7 No, the main problem is to get them to not shoot each other. 7 No, the main problem is usually to get them to NOT shoot each other.
8 \n 8 \n
9 [q] There is a lot that could be done to make the dgun rarer. Unfortunately all the options are balance changes, and Dante doesn't seem to need one. [/q] 9 [q] There is a lot that could be done to make the dgun rarer. Unfortunately all the options are balance changes, and Dante doesn't seem to need one. [/q]
10 vs. 10 vs.
11 [q] Dante is good enough to take an increase to 25s. I also like the idea of buffing the main missiles as a way to impose a greater cost at simply spamming the burst. [/q] 11 [q] Dante is good enough to take an increase to 25s. I also like the idea of buffing the main missiles as a way to impose a greater cost at simply spamming the burst. [/q]
12 \n 12 \n
13 Thats why I think possible changes should be d-gun-internal. 13 Thats why I think possible changes should be d-gun-internal.
14 \n 14 \n
15 \n 15 \n