1 |
There
can
be
two
ways
to
deal
with
an
enemy
who's
hunkered
down
into
their
final
corner:
both
start
with
claiming
all
the
resources
on
the
map.
The
first
way
is
the
rush
way,
where
you
mass
the
army
you
have
and
overrun
their
position.
Sometimes
you
already
have
enough
units
on
the
map
and
by
grouping
them
all
together
you
can
beat
the
infirior
army
before
you
even
finish
building
up
the
entire
map's
worth
of
economy.
Other
times,
you
need
to
use
the
army
you
have
to
contain
them
in
that
corner
while
you
build
up
overwhelming
numbers.
But
it
sounds
like
you're
having
problems
with
incredibly
fortified
enemy
positions,
where
even
just
attack
moving
a
large
army
in
is
not
an
option.
|
1 |
There
can
be
two
ways
to
deal
with
an
enemy
who's
hunkered
down
into
their
final
corner:
both
start
with
claiming
all
the
resources
on
the
map,
as
well
as
making
yourself
radar
for
vision.
The
first
way
is
the
rush
way,
where
you
mass
the
army
you
have
and
overrun
their
position.
Sometimes
you
already
have
enough
units
on
the
map
and
by
grouping
them
all
together
you
can
beat
the
infirior
army
before
you
even
finish
building
up
the
entire
map's
worth
of
economy.
Other
times,
you
need
to
use
the
army
you
have
to
contain
them
in
that
corner
while
you
build
up
overwhelming
numbers.
But
it
sounds
like
you're
having
problems
with
incredibly
fortified
enemy
positions,
where
even
just
attack
moving
a
large
army
in
is
not
an
option.
|
2 |
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2 |
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3 |
That leads to the second way: attack from range. Most factories will have an artillery unit that can out range the usual defensive structures(less than 1000 metal), like impaler(rover) or sling(cloaky). The cleanest kill is the one where you don't get hit, so stand an army of assaults and riots out of range of their defenses and clear them out with your artillery. You may want to morph a light radar tower into a sparrow scout plane to scout the lay of the buildings, or go all the way and build an air factory for Owl, the best scout in the game. But say your problem is an enemy lucifer, which I have seen in low ranked 1v1 games. A lucifer will kill just about any lone unit you send in it's range, no matter what. If the enemy has a very strong weapon like this, you need to scout their base with maybe a couple scout planes and see if there's a weakness that's undefended you can strike. And one of the greatest weaknesses is no riots. Lucifer will kill any individual unit, but cannot kill an entire army on it's own. If a Lucifer costs 2000 metal, that's 30 glaives. If you capture the map for the metal resources, you should easily be able to double that, 60 glaives(or equivalent of other raiders) and attack the enemy base from all directions in a reverse fan. If there's no other enemy riots, superior raider dps and numbers will defeat everything.
|
3 |
That leads to the second way: attack from range. Most factories will have an artillery unit that can out range the usual defensive structures(less than 1000 metal), like impaler(rover) or sling(cloaky). The cleanest kill is the one where you don't get hit, so stand an army of assaults and riots out of range of their defenses and clear them out with your artillery. You may want to morph a light radar tower into a sparrow scout plane to scout the lay of the buildings, or go all the way and build an air factory for Owl, the best scout in the game. But say your problem is an enemy lucifer, which I have seen in low ranked 1v1 games. A lucifer will kill just about any lone unit you send in it's range, no matter what. If the enemy has a very strong weapon like this, you need to scout their base with maybe a couple scout planes and see if there's a weakness that's undefended you can strike. And one of the greatest weaknesses is no riots. Lucifer will kill any individual unit, but cannot kill an entire army on it's own. If a Lucifer costs 2000 metal, that's 30 glaives. If you capture the map for the metal resources, you should easily be able to double that, 60 glaives(or equivalent of other raiders) and attack the enemy base from all directions in a reverse fan. If there's no other enemy riots, superior raider dps and numbers will defeat everything.
|
4 |
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|
4 |
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|
5 |
You also have counter- porc and silos. Use an army of constructors to build some defences in the mid, and build a missile silo(special tab) in range of a couple key enemy structues of lucifer weight, and hit them with tacnukes before rolling an army in.
|
5 |
You also have counter- porc and silos. Use an army of constructors to build some defences in the mid, and build a missile silo(special tab) in range of a couple key enemy structues of lucifer weight, and hit them with tacnukes before rolling an army in.
|
6 |
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|
6 |
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|
7 |
Back to an air factory, you can build a giant bomber fleet and start picking off enemy targets. Look into different forms of the [url=https://zero-k.info/mediawiki/Force_Fire_Command]ForceFire command[/url] for bomber control. Use the Owl to spot good targets.
|
7 |
Back to an air factory, you can build a giant bomber fleet and start picking off enemy targets. Look into different forms of the [url=https://zero-k.info/mediawiki/Force_Fire_Command]ForceFire command[/url] for bomber control. Use the Owl to spot good targets.
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