1 |
Hmm, now that I think about it:
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1 |
Hmm, now that I think about it:
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2 |
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2 |
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3 |
Why are lances so tall anyways? The gun and shoot over friendly screening units easily.
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3 |
Why are lances so tall anyways? The gun and shoot over friendly screening units easily.
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4 |
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4 |
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5 |
What would lances be like if it had weapons of normal height? (ignoring friendly fire for a bit) I think all close quarter combat against lances would work far better as one can not have double damage from riots and lance alpha-ing attacking parties to death.
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5 |
What would lances be like if it had weapons of normal height? (ignoring friendly fire for a bit) I think all close quarter combat against lances would work far better as one can not have double damage from riots and lance alpha-ing attacking parties to death.
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6 |
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6 |
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7 |
This
leads
to
significant
micro
on
the
part
of
the
lance
player
to
mitigate
the
issue
though
with
control
to
open
fire
lanes,
but
this
is
not
unlike
other
fire
control
issues.
The
tracking
limited
lance
is
asking
for
some
kind
of
slow
to
go
with
it:
though
micro
to
kite
(
if
move
while
fire
is
not
nerfed)
and
force
chase
and
reduce
angular
velocity
helps,
like
how
mino/rav
has
to
fight
fast
raiders
due
to
poor
tracking
weapons.
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7 |
This
leads
to
significant
micro
on
the
part
of
the
lance
player
to
mitigate
the
issue
though
with
control
to
open
fire
lanes,
but
this
is
not
unlike
other
fire
control
issues.
The
tracking
limited
lance
is
asking
for
some
kind
of
slow
to
go
with
it:
though
micro
to
kite
(
if
move
while
fire
is
not
nerfed)
and
force
chase
and
reduce
angular
velocity
helps,
like
how
mino/rav
has
to
fight
fast
raiders
due
to
poor
tracking
weapons.
If
you
get
the
ultimate
level,
manual
fire
on
predicted
hostile
location
might
be
the
choice
for
top
level
micro
players.
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