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Lance

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Date Editor Before After
6/6/2022 4:20:21 PMCArankshin_backline before revert after revert
6/6/2022 4:19:15 PMCArankshin_backline before revert after revert
Before After
1 Hmm, now that I think about it: 1 Hmm, now that I think about it:
2 \n 2 \n
3 Why are lances so tall anyways? The gun and shoot over friendly screening units easily. 3 Why are lances so tall anyways? The gun and shoot over friendly screening units easily.
4 \n 4 \n
5 What would lances be like if it had weapons of normal height? (ignoring friendly fire for a bit) I think all close quarter combat against lances would work far better as one can not have double damage from riots and lance alpha-ing attacking parties to death. 5 What would lances be like if it had weapons of normal height? (ignoring friendly fire for a bit) I think all close quarter combat against lances would work far better as one can not have double damage from riots and lance alpha-ing attacking parties to death.
6 \n 6 \n
7 This leads to significant micro on the part of the lance player to mitigate the issue though with control to open fire lanes, but this is not unlike other fire control issues. The tracking limited lance is asking for some kind of slow to go with it: though micro to kite ( if move while fire is not nerfed) and force chase and reduce angular velocity helps, like how mino/rav has to fight fast raiders due to poor tracking weapons. 7 This leads to significant micro on the part of the lance player to mitigate the issue though with control to open fire lanes, but this is not unlike other fire control issues. The tracking limited lance is asking for some kind of slow to go with it: though micro to kite ( if move while fire is not nerfed) and force chase and reduce angular velocity helps, like how mino/rav has to fight fast raiders due to poor tracking weapons. If you get the ultimate level, manual fire on predicted hostile location might be the choice for top level micro players.