1 |
The turn rate reduction and the turret speed reduction seems like it will make the unit more frustrating to use without actually nerfing it, which I think is a game design direction we shouldn't be going towards.
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1 |
The turn rate reduction and the turret speed reduction seems like it will make the unit more frustrating to use without actually nerfing it, which I think is a game design direction we shouldn't be going towards.
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2 |
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2 |
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3 |
The vertical aiming speed reduction may be a good idea, but it also could result in increased frustration (goddamn Lance trying to aim at a Swift and now the turret is vertical and it takes 5 seconds to aim at a ground unit)
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3 |
The vertical aiming speed reduction may be a good idea, but it also could result in increased frustration (goddamn Lance trying to aim at a Swift and now the turret is vertical and it takes 5 seconds to aim at a ground unit)
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4 |
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4 |
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5 |
The
range
reduction
and
speed
reduction
seem
like
half-measures.
|
5 |
The
range
reduction
and
speed
reduction
are
good
I
suppose,
but
they
won't
affect
the
balance
much.
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6 |
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7 |
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6 |
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