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[quote]I agree with TinySpider, custom open lobbies aren't a democracy, they're a dictatorship and rightfully so.[/quote]
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[quote]I agree with TinySpider, custom open lobbies aren't a democracy, they're a dictatorship and rightfully so.[/quote]
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2 |
Make no mistake, even as the "dictator" of a public room you still answer to the moderators.
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2 |
Make no mistake, even as the "dictator" of a public room you still answer to the moderators.
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4 |
[quote]Sometimes I just want to have fun playing Suicidal Chickens with random experienced players, not some grey level 3 that hasn't even completed the tutorial yet and decides to join my game to spam storages. It's my host, and so I'm entitled to choose who joins, what map, and what settings. Sometimes I just don't have the patience to deal with noobs.[/quote]
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[quote]Sometimes I just want to have fun playing Suicidal Chickens with random experienced players, not some grey level 3 that hasn't even completed the tutorial yet and decides to join my game to spam storages. It's my host, and so I'm entitled to choose who joins, what map, and what settings. Sometimes I just don't have the patience to deal with noobs.[/quote]
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5 |
If you are talking about a small chickens room, then fine. However, you don't get to make these choices if you are running what is essentially the main teams host.
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If you are talking about a small chickens room, then fine. However, you don't get to make these choices if you are running what is essentially the main teams host.
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6 |
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7 |
[spoiler]And
to
repeat
myself
for
the
thousandth
time,
this
is
not
because
we
are
more
emotionally
insecure
than
other
game
communities
or
whatever
other
bullshit
reason
people
come
up
with.
It
is
because
the
size
and
play
pattern
of
the
ZK
community
is
such
that
a
kick
from
the
teams
room
is
essentially
a
ban
from
multiplayer
ZK
a
lot
of
the
time,
and
when
we
allowed
room
hosts
to
wield
this
power
it
was
*regularly*
abused.
If
we
suddenly
had
ten
times
as
many
players
and
everybody
could
find
a
room
they
wanted
to
play
in
even
after
getting
kicked
from
one
or
two,
this
policy
would
change.
[/spoiler]
|
7 |
[spoiler]And
to
repeat
myself
for
the
thousandth
time,
this
is
not
because
we
are
more
emotionally
insecure
than
other
game
communities
or
whatever
other
bullshit
reason
people
come
up
with,
and
any
philisophical
arguing
about
"oh
but
its
my
personal
room"
is
a
waste
of
your
time
and
mine.
It
is
because
the
size
and
play
pattern
of
the
ZK
community
is
such
that
a
kick
from
the
teams
room
is
essentially
a
ban
from
multiplayer
ZK
a
lot
of
the
time,
and
when
we
allowed
room
hosts
to
wield
this
power
it
was
*regularly*
abused.
If
we
suddenly
had
ten
times
as
many
players
and
everybody
could
find
a
room
they
wanted
to
play
in
even
after
getting
kicked
from
one
or
two,
this
policy
would
change.
[/spoiler]
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8 |
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8 |
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9 |
[quote]Additionally, if I could make a rating cap so people below or over a certain rating or level couldn't join, I would use it.[/quote]
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9 |
[quote]Additionally, if I could make a rating cap so people below or over a certain rating or level couldn't join, I would use it.[/quote]
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10 |
I believe you have the power to do this for a room with max players 8 or less. Type !help in the battle room and look up the command.
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I believe you have the power to do this for a room with max players 8 or less. Type !help in the battle room and look up the command.
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