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f*** jack drops

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Date Editor Before After
6/23/2022 6:52:42 AMAUrankAdminAquanim before revert after revert
6/23/2022 6:50:24 AMAUrankAdminAquanim before revert after revert
6/23/2022 6:50:13 AMAUrankAdminAquanim before revert after revert
6/23/2022 6:48:57 AMAUrankAdminAquanim before revert after revert
6/23/2022 6:47:53 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]I'll admit that I'm not sure that Jack Drops really add to what Zero K is going for. They give huge value to great micro, and don't really allow player to counter through macro easily.[/quote] 1 [quote]I'll admit that I'm not sure that Jack Drops really add to what Zero K is going for. They give huge value to great micro, and don't really allow player to counter through macro easily.[/quote]
2 I don't think rewarding micro is particularly against the spirit of Zero-K. The important distinction is how much thinking goes into that micro. Thunderbird, Widow, Ultimatum, Imp, et cetera can give big payoffs for micro, but it is the kind of micro that you have to think about, rather than a micro task that is always much the same actions regardless of situation. 2 I don't think rewarding micro is particularly against the spirit of Zero-K. The important distinction is how much thinking goes into that micro. Thunderbird, Widow, Ultimatum, Imp, et cetera can give big payoffs for micro, but it is the kind of micro that you have to think about, rather than a micro task that is always much the same actions regardless of situation. If you try to Jack drop into the wrong place you are probably just feeding metal.
3 \n 3 \n
4 [quote]If I were to make a change, maybe additional damage when the transporter is shot down before release?[/quote] 4 [quote]If I were to make a change, maybe additional damage when the transporter is shot down before release?[/quote]
5 The way that the transported unit can protect the transport from damage (especially given the damage malus for AA units hitting land units) is pretty janky. Maybe something can be changed there. 5 The way that the transported unit can protect the transport from damage (especially given the damage malus for AA units hitting land units) is pretty janky. Maybe something can be changed there.
6 \n 6 \n
7 I haven't been playing a ton recently, and I only ever rarely see the times of day when the teams room fills up, but I don't think I have actually played or spectated a game with a jack drop in weeks. Can somebody please provide some replays? 7 I haven't been playing a ton recently, and I only ever rarely see the times of day when the teams room fills up, but I don't think I have actually played or spectated a game with a jack drop in weeks. Can somebody please provide some replays?